Top 10 Video Games of 2007

The 2000s decade was a terrible decade for all of us. We constantly worry about terrorism since 9/11, George Bush wasn’t the president we wanted to run our country, and there were A LOT of disappointments happening every year compared to the 1990s and any other decade before this one. But after enduring this awful decade, there was at least one great year that I can say is worth looking back at this decade. Not since 1998 did we ever had a phenomenal year in not just gaming, but in everything else that was happing in these 365 days of our here. The Youtube sensation boomed out of popularity with social media, some of the best music we’ve ever heard came out of this very year, and the best line of video games were released in this very year. We all anticipated 2007 for just Halo 3 to finally be released, but since every game company wanted to beat the competition, they gave their best efforts. I assure you that when I do the many lists of the best of the 2000s, guaranteed a lot of stuff that came from 2007 will end up on many of the lists. For once we were given a chance to experience the wonders and magic of the 7th Generation Consoles with HD & Motion gaming with the Xbox 360, Playstation 3, and Nintendo Wii. Many of these games in 2007 are not only just great but it is a landmark on how we play games and where gaming was heading. Just when you expected Halo 3 was going to be the best game of the year we were given so many brand new releases and other FPS that dominated the likes of Halo 3. Whereas the industry had become sequel-obsessed in the past few years, 2007 launched franchises left and right. Assassin’s Creed, Modern Warfare, Portal, Dirt, The Witcher, Peggle, BioShock, Super Mario Galaxy, Rock Band, and Crysis all got their starts that year, and even the sequels on that list totally reinvented their franchises. Living in the year 2007, as the month go on, it became apparent that we were living n the good times with our beautiful hobby. There was something special for every kind of gamer for 2007 and these 10 games makes us wish that we can relive this moment when it was a sensation to us all.

Number 10.  –  Rock Band

The Guitar Hero trilogy shook the world by storm for allowing players to play their favorite songs in this interactive media acting like rock stars. That’s the magic of music and rhythm games and not since Dance Dance Revolution did we experience anything as good as the next big thing for the genre. EA took (or stole) the Guitar Hero idea and placed two more instruments besides the plastic guitars, the microphone and the drums. This is the ultimate party experience and this is what made 2007 a very great year in gaming. This is the one title where both casual and hardcore games can equally enjoy playing together and create a sensational multiplayer experience. Sure it was a fad that nobody today is excited for, but back then, you were proud to call yourself a gamer. It’ was a cooperative experience were everyone gets better simultaneously, the more they played it. There were an abundant rip-offs and other new styles of music and rhythm games that tried to beat the competition, but Rock Band for that period of time was the king of the genre before it became convoluted and stagnated with overpriced DLC and additions to keep us interested.

Number 9.  –  Crysis

While everyone who bought an Xbox 360 were anticipated for Halo 3, the PC Gaming had offered a much more impressive First Person Shooter that mixes perfectly with Sandbox and Stealth Action. In fact, the follow up to Far Cry is so damn advanced that only computers that has the highest graphics chip can work it well in its highest graphical settings. For its time it looked like the most realistic game of all time and today it looks a lot better than the next gen consoles of today. Crytek’s next-generation opus is finally upon us-and while gamers have undoubtedly been salivating over the near-photorealistic graphics for some time now, if it were to end up a mere brainless beauty, its legacy would ultimately be short-lived, standing as little more than a tech demo for extravagantly expensive PC hardware. Crytek, however, are an ambitious bunch, and the game’s protracted development has been used to create a game that not only breaks technical boundaries, but achieves new heights in gameplay interactivity. Far from a brainless beauty, Crysis is a rare gem of a game in which all of its elements gel seamlessly to create an immersive and rewarding experience that has unequivocally raised the bar for all shooters to come. While conceptually it sits squarely in the lineage of sci-fi shooters such as Halo, Half-Life and Crytek’s first game Far Cry, it evolves every imaginable element of the genre to unprecedented new heights. You can cloak yourself to invisibility, shield yourself with armor, and give super speed to your character making great strategy for all the random situations that happens throughout the map you’re in. Crysis is more than a graphical shooter, it’s an advanced video game that allows you to play however you want which is something that the sequels totally abandoned into the linear progression.

Number 8.  –  Ratchet & Clank:
Tools of Destruction

Just like Mario Galaxy, Tools of Destruction has convinced people to buy a Playstation 3 after a buggy start for the console due to it’s price tag on it. I’m so happy that this is a Sony Franchise that wasn’t abandoned like Jak & Daxter, Crash Bandicoot, and Spyro that Naughty Dog and Insomniac normally does whenever they jump into a new console. Being that it is a new series for the franchise (Future series) it was impressive to see that a video game could ever offer Pixar quality graphics!  Those that enjoy the series are going to enjoyRatchet & Clank Future. Those that do not like the series are not going to be swayed by this iteration. The third group of people, those that have never played a Ratchet game before will find plenty to like but the overall design of the series in general may deter people from trying it. At worst, Ratchet & Clank Future: Tools of Destruction will seem a bit short for a die-hard platform franchise chronicled in such famous past editions. Plus the Sixaxis motion controls almost ruins the experience. But the hours there are hardly too few, and each hour you play is an hour of pure enjoyment in which the current-generation production values are stellar. Future is a great game in its own right, despite its positioning to show off the power of its publisher’s platform, despite the fact it does very well show off the PS3’s capabilities and begin a new era for the series.

Number 7.  –  Metroid Prime 3:

Part of the Wii’s appeal is that you can put in motion sensor on screen that act like a mouse. This whole concept is great for PC mouse controls like First-Person Shooters. And unfortunately, Since 2007 this is still remains the best FPS on the system. While Corruption maintains a strong kinship with both Prime and Echoes, it does etch out its own mark among the three, and not just because of the controls. For one, both Prime and Echoes immediately strip Samus of her abilities in a convenient encounter, Corruption, however, manages to actually power her up. At the end of your first mission, you, alongside all the other Hunters (more on them in a minute) are knocked unconscious. While the game’s intuitive control scheme is obviously the biggest improvement to the series, this game also sports some other notable enhancements. For one, the graphics are absolutely gorgeous. It’s easy to see the difference in graphical power between a GameCube and a Wii if you compare Corruption to either of the first two installments in the series. Also, the environments are as scenic as ever from tribal planets to futuristic sky towns to abandoned space stations. If you were looking for a nominee for current best graphics on the Wii, Corruption would take the cake with its detailed art and pop-in absence. With all of the impressive graphics and environments, it’s amazing that this game still runs at 60 frames per second. I never experienced an ounce of slowdown in my entire session of gameplay, even amongst some highly intense battles. However, all of these graphical triumphs do come at a price. It is nice that these doors encompass any load times throughout your journey but when you’re forced to wait as much as 20 seconds, it can ruin the flow of the game and even be a further nuisance if you’re attempting to escape a room without fighting the enemies within. I think all gamers will find something to enjoy here whether you like the previous Metroid Primes or not. The new control scheme and gameplay mechanics really add a bunch of variety that will keep any gamer type interested while attempting to remove all Phazon from the solar system.

Number 6.  –  God of War II

Another reason why 2007 is one of the best years in gaming is that many of the consoles still on the market was still giving their best efforts and the Playstation 2 wasn’t done with its lifespan just yet. Excluding the bad ending, God of War II is so much better than the original. Those who have completed the first game will find themselves right at home with the new control scheme, as only a few button assignments have been changed. The hard part for veterans of the first title will be re-adjusting to a “human-like” Kratos (and building his abilities back up from scratch) after having so much fun wielding his god-like powers.  Perhaps the most charming aspect of God of War II is the way you’re always motivated to keep going. This isn’t a game that has you smashing your pad in hateful, spittle-flecked indignation like so many games down the years, but one that actually inspires you to get better. The balance always feels spot-on, the learning curve just right, so that you only face the really powerful enemies when you’re suitably powered up and well practised at certain strategies that the game encourages you to explore (such as learning how to deflect magic attacks). Little things like sensible checkpointing in a game like this are priceless. Only the most insanely masochistic gamer enjoys traipsing through large chunks of the game that they’ve already proved their worth on, and God of War II almost always (except one memorably tough section near the very end) puts you right back where you copped it. You’ll love them for it, too. You won’t even mind the occasions when it suggests dropping down to easy mode – it seems to spur you on to not be such a chump to do so, yet at least gives you the option if you’re really down on your luck and just want to see the game to its conclusion. If only more games put this kind of emphasis on making the game fun.

Number 5.  –  Half-Life 2 Episode 2

 Once more we went further into the events after the original Half-Life 2, and once more we were given another unresolved cliffhanger that Valve refused to complete for us. And yet, as much as I’m still angered that Valve is testing our patience in completing this unfinished saga, Episode 2 is impressive! Hell, I can even argue that it’s better than Episode 1 and the original Half-Life game. Basically, Episode Two goes about fixing a lot of the niggling complaints we had about Episode One; after the last instalment’s location recycle-fest it’s great to finally see some new environments in Half-Life 2. The lush, open forests and rocky hills are a far cry from the blocks of City 17, and it’s a real joy to get rough in the woods and landscapes. Fighting side by side with Alyx and D.O.G. feels so satisfying while we’re facing new enemy types never seen in this universe.  Not only does the plot finally flesh out one of Half-Life’s oldest and unexplored characters, but it also battles with the Vortigaunt. Not only do they look bloody awesome, smashing green electricity through beasties’ chests, but unlike other AI partners the big brown guys don’t steal your thunder; most of the time their zapping attacks just stun, so you need to work together to finish them off. It’s a great partnership. Even the challenges that the game puts you through are ever so challenging but it’s so great to experience again and again. So what if it’s a continuation of the Half-Life story, with familiar gameplay and a few surprises? We still dare you not to put it in your top ten games of the year.

Number 4.  –  Mass Effect

After that long wait after Knights of the Old Republic, Bioware finally delivered their follow up with a brand new Space Opera Western RPG. Mass Effect is a new breed of shooter RPGs that’s inspired by the gameplay of Gears of War and storytelling of Star Trek. But the narrative and adventure is so good that you don’t even realize it. It was highly impressive to see such a game’s presentation where the character that you created and fully customized, from the class, facial structure, to even biography, matches perfectly well to the cutscenes that you’re watching.  At the center of your adventure is Commander Shepard, the first human member of the Citadel Council’s elite Spectre unit and the closest virtual representation of you that you’ll likely ever encounter in a game thanks to the slew of choices and moral dilemmas that BioWare has become famous for. When it is time for Shepard to speak, you’re the one who chooses what comes out of his mouth. Conversations occur and decisions are made, and ultimately Shepard is one of the deepest characters in the history of the RPG, simply because he has no boundaries. He is what you make of him. And backed that up with a remarkable cast of characters that are with you on your team Ashley, Kaden, Garris, Wrest, Tali, and Liara who will fight along with you side by side to stop the Reapers from conquering all life throughout the Galaxy.
Mass Effect can be approached from two angles: That of the merciful good guy, and that of the slimy bastard. Choose the way of Paragon, and the satisfaction of your adventure will be derived from winning the trust and affection of others, and knowing that your good deeds have benefited those around you – a feat accomplished by Drew Karpyshyn’s genuinely powerful and wholly effective script. Go Renegade, and see just how far you can go with your Spectre status, in which you are above the law and must stop at nothing to reach your objective… with the only cost being the notion that maybe, just maybethe brainwashed colonists you just slew could have been saved had the proper initiative been taken. Mass Effect will be a different game for everyone who plays it, as the outcome of your adventure is only the result of the decisions you’ve made. Mass Effect’s depth of choices follows into combat, which some may view as a disappointment at first. It plays like any standard third-person shooter would, with four rather basic weapon types, a Gears of War-like cover system, and some limited squad commands for your two not-especially-intelligent comrades. It’s familiar enough that most will treat it like a generic third-person shooter, simply because they won’t know better.  Mass Effect’s amazingly involving methods of storytelling are truly unmatched, and with rarely a moment that isn’t spectacular, BioWare has (regardless of length) skillfully crafted one of the most compelling RPGs ever made. They’ve created a world where every problem can be overcome with a different solution, a world where an impossible predicament can be resolved not through the strength of your firearms but through the power of your words, a world where the fate of an entire race can lay at your fingertips. That is the world of Mass Effect.

Number 3.  –  Portal

Remember when there was a time on the internet when we mention the word “cake” some idiot has to leave a comment “THE CAKE IS A LIE”? Well, it’s all thanks to this very video game blew all of us completely away. The whole concept of jumping through portals was more than what we all expected. It brought back popularity to puzzle games and it can even go up against the likes of the legendary Tetris! It’s absolutely wondrous to see the Source engine used again and mastered to perfection. The whole game flawlessly executed a series of puzzles that tests the portal shifting puzzles in a whole variety of challenges that feels completely mind-blowing. Portal captured players with its originality. Most FPSes involve blasting through hordes of assailants with bullets/lasers/any other imaginable ammunition which rips enemies to shreds. In Portal, there aren’t really any enemies. The environment is your enemy as you use the portal gun to create ways to get through some of the most trying obstacle courses created. The satisfaction when you emerge victorious after a tough stage is priceless. The humorous and sadistic dialogue spurted out by the fictitious cake-obsessed AI, GLaDoS, alone makes Portal worth playing. She delivers some choice one-liners including, “Your entire life has been a mathematical error; a mathematical error I’m about to correct!” and “You were adopted!” which made you laugh but want to smack her senseless at the same time. The only downfall of the game is that once you master playing, replaying the entire game will feel very short; you can beat it in an entire day worth of playing. But despite the length, this is the one video game that is the closest to flawless. This is is definitely the one title where every single thing about it is why we consider art in this interactive media.

Number 2.  –  Super Mario Galaxy

I must admit that Super Mario Sunshine is not that great follow up to the like of Super Mario 64 because it wasn’t revolutionary and the setting was unimpressive. However, it would take 11 years since Mario 64 to have a game that feels like the Mario series can be revolutionary once again. If Wii Sports didn’t get you into buying the Nintendo Wii, Super Mario Galaxy will!  Super Mario Galaxy doesn’t have a particularly deep or involved story, but what stands out from the rest of the Mario games is the adventure through outer space and the many creative level designs that looks like Nintendo’s best effort without having to use HD graphics. This is the most uplifting experience since going to Disneyland and you can simple feel it from the presentation, scale, creative level designs, and musical orchestra. The likeness factor is throughout the roof, but the objective of Mario is all the same. Once again, Bowser has stolen 120 stars and kidnapped Princess Peach, this time in an attempt to conquer the entire galaxy. Mario, of course, sets out to foil the dastardly lizard’s plans once again, this time with the help of a princess from the stars named Rosalina and her army of adorable sentient mini-stars called Lumas. The real charm here is in the nostalgia. Super Mario Galaxy is packed to the brim with callbacks and cameos from other Mario titles and even an occasional reference to other Nintendo titles. One moment you’re ice-skating in outer space; the next, you’re bouncing on a conveyor belt made of Battenberg. Such is its energy and thirst to explore new frontiers that even the emergence of all Mario games fails to make this any less than essential!  It has everything. Great bosses, great power-ups, great levels, a great concept, great innovation, great design, great graphics, a great musical score and most of all it is brilliantly good fun. It makes you think, it makes you smile and it compels you to play just one more level. Flat out, the most addictive platform game ever created, if not one of the most addictive games ever created. The perfect demonstration of how to ‘do Wii’ and what’s more, a game that matches, almost inch for inch, the genre defining heights of Mario 64. To play Galaxy, is to fall in love all over again.

Number 1.  –  Bioshock

System Shock 2 left the audience with a cliff hander, we’ve all waited for a System Shock 3. Due to bad marketing, System Shock 2 sold poorly and that left Looking Glass Studios start loosing its business. However, Irrational Games survived and aligned with 2K games to make the spiritual successor of System Shock 2. But since EA still owns the rights to System Shock, they had to make a setting that video games never made before, while take the gameplay from System Shock 2 and make a whole new series. That game is Bioshock!  Never have I seen a game that created this amazingly, deep world that I want to explore in. I never seen an FPS that wanted to be taken seriously by making itself as artsy, as original, and as creative as humanly possible. I love the story about morality that really is the biggest difference between this and System Shock 2. I really felt effected when I’m rescuing or harvesting the Little Sisters because they stick out to me as the most innocent bystander of the game. Despite the fact that I never once was scared with Bioshock, the crazy variety of what the player can do from plasmids, shooting, hacking, and a sense of exploration, no doubt this is a game that’s up in my alley. Even though most System Shock fans would say otherwise, (despite how similar the story is) Bioshock was a true successor of System Shock 2. EA will never give us a System Shock 3 and the only way we can actually have the similar gameplay as to SS2 is to start the Bioshock series with the developers who made System Shock 2. Novels have accomplished sci-fi originality with Jurassic Park, Movies have accomplished sci-fi originality with The Matrix, and Video Games accomplished sci-fi originality with Bioshock! Bioshock really is one of those games that deserved all the credit that it has gotten and it has been one of my personal favorites from the 7th Generation of Video Games!

The Top Rated Games of 2007

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