It’s very difficult to come up with a totally original concept in any media. How can breaking away a traditional formula work well with the audience is a similar challenge to how to make a proper dessert without a recipe? Experimentation is required to deviate from the tradition, but it is necessary to expand on familiarity to new horizons. Simply, just because a game is in a particular genre, doesn’t mean that they’re necessarily rip-offs. On the contrary, some of the best ones were able to perfect the innovators who birthed such category of games. What’s very unique about video games is that this media’s genres is not defined by tone, style, or story (like you see in movies, television shows, novels, and comics) but instead how different gameplay is handled. You can see a very clear difference with a strategy game as opposed to a Mario platformer. There is no requirement to tell a story in a video game, rather its importance relies on how well the game plays. It’s similar to how very different different a boxing match is to a hockey game; these sports are very different by how they play, the design of the structure, and the rules and objectives needed to continue on. Video games have spent its entire existence keeping the audience interested with innovation. We’ve seen how 3D came to be and how keyboard and mouse segnificanly differs from console controls that birthed out so many new ways to interact with this medium. The question is, what really are the best category of video games out there? And that’s what this list is here to find out… and also discovering the worst.
Best Video Game Genres
Number 10. – Side-scrolling Platformer
This perhaps the most familiar genre of all of video games. Mainly because the ever popular mascot Mario is famous for it. In the early days, games have been heavily limited with 2D space so what could be done was being able to play it would like in an old Hanna Barbera cartoon. It’s very basic when players are given enemies and platforms to hop on. The only way to overcome them is jump over them or on top of them. It’s simple as it can get and the action is instantaneous. Because there’s so many bottomless pits that costs player’s lives, is why making long leaps to get to platform to platform (no matter how long or short they are) is the way to transverse though such obstacles. But I specifically placed platform games with side-scrolling on the list for the adventurous feel to it. Thanks to the revolutionary Super Mario Bros. on the NES, we no longer have to just move on the edge of the screen to see what happens next, but instead kept the camera moving with background and objects as our character tries hard to reach from left to right. Even programmer’s first ever game they learn to develop has always resulted into making a platform game because it’s the basic of what you need to learn about video games. However there is a limitation on what the genre can do in terms of gameplay. You really can’t maneuver any other direction than going right or jump above threats and it becomes too much when there’s just too many bottomless pits and simple enemies & hazards that are cheap at times. Because these kind of games are so basic is why there was just too many bad developers that jumped into this genre with terrible mascots & licensed game throughout the 90s. Because this genre lacks innovation is why the gaming industry was looking forward to enter 3D. I mean Nintendo was eager to have Mario to be in 3D with Mario 64 because there’s nothing more the series could do after Yoshi’s Island. Though this genre was mere stepping stones to what games would eventually become, but no matter how technologically advanced this industry is now, there’s always going to be a new platformer of this style. Even the indie scene obsess over making retro-style platformers on a yearly bases with new mechanics to keep us interested. This genre will never go away and will remain playable throughout time.
- Pros: Simple to play, colorful environment, variety of mechanics with each game.
- Cons: Too many movie-tie-in games & bad game mascots oversaturated the genre in the 90s, Bottomless pits, limited lives, has little to innovate
- Recommendation: Super Mario Bros, Sonic the Hedgehog
- Best Game: Donkey Kong Country 2
- Worst Game: Dragon’s Lair (NES)
Number 9. – Sandbox
I don’t know why there are some consider this genre as GTA-clones or Open-World Games. The last thing I want is a genre with a long as name and aren’t we done with calling games clones? I thought we stopped using terms like Doom-clones from the 1990s? I’m always going to call this genre Sandbox. I like the name of it because the allegory is the things we do in this genre is similar to children playing in the sandbox filled with toys within the limitations of the box. This category of games is all about mission variety and a vast world with little to no limitations. Since GTA III, these types of games have always had different setting, new ideas of games, and opportunities for destruction. If it weren’t for the chance for players to cause this amount of chaos in these games and travel so much, this genre wouldn’t be as popular as it is. There’s isn’t anything that sandbox game cannot do. You wanna hijack, hit and run? Fly a plane as high as you can go? Face authorities? Smack a pedestrian for the sake of it? Sandbox provides gamers that kind of opportunity. Unfortunately, it’s a bit too much sometimes. Sandbox genre suffers by being so big that it becomes quantity over quality sometimes. Who really is interested in partaking in a car race, escort missions, tutorials, or operate vehicles with awkward controls? I would love to have the feature to just skip some of these meaningless missions but for some reason are mandatory to go through. It doesn’t even help where game worlds can get so big that offering less is more sometimes. Nothing is as boring as getting from one side of the world map all the way to the other because the game tells you to do it and everything so spread apart. You’ll be staring at the map much more than what’s on front of your character. There really isn’t a sandbox game that I’ve come across that didn’t have any of these flaws that makes me say that this genre is at times, overrated. Sure it’s amusing to take advantage of each of these worlds, but the novelty does wear off after doing the same thing over and over again.
- Pros: Causing chaos, variety of gameplay, Different themes makes a big difference.
- Cons: Too much racing, worlds get too big, awkward vehicle controls, Plot won’t go anywhere unless all story-based missions are complete
- Recommendation: Destroy All Humans, Grand Theft Auto: San Andreas
- Best Game: The Witcher III: The Wild Hunt, The Elder Scrolls II: Daggerfall, Far Cry 3, The Legend of Zelda: Breath of the Wild
- Worst Game: Driv3r, Raven’s Cry
Number 8. – Souls-like
Not since Roguelikes was there a unique RPG gameplay that spawn imitators that gave itself a name. Story is absent for interpretation and focused so heavily on the most intense combat in all of gaming. Hidetaka Miyazaki, the Director of Dark Souls and the upcoming Sekiro: Shadows Die Twice once said in the Dark Souls Design Works interview that he “didn’t want to make a game that fits into the games industry’s mould.” But what happens when you make a game that becomes a genre? Do other developers surpass that original creation and beat you at your own game? Well, sometimes. Sekiro looks to be a departure from the traditional “Souls-Like” structure, and with that in mind, it seems like high time to take a look at all the big 3D games that adopt the same structure as FromSoftware’s Gothic action hits. Though Souls-like have a shortage of games, it is without a doubt offers the biggest challenge in the entire industry. The high risk of having even the weakest enemy to be able to kill you ups the scale more so than anything else. And boss fights can get unbelievably frustrating that it continues to motivate us to try harder to defeat them. These games learned very well of Ocarina of Time’s gameplay of targeting enemies and sword combat that surpassed any Zelda game. I can’t wait to see more Souls-likes to continue to pile up in the gaming industry because there simply not enough of them right now.
- Pros: Best Boss Fights, Challenging gameplay
- Cons: Notorious difficulty, Not enough titles
- Recommendation: Dark Souls
- Best Game: Demon’s Souls, Bloodborne, NEOH
- Worst Game: Lords of the Fallen
Number 7. – 4X Strategy Games
Short for “explore, expand, exploit, and exterminate” is the best way to have empire management. 4X strategy games have been around for years. They’re typically complex titles that ask players to not only manage military units, but also to handle economic and technological advancement. You can also expect diplomacy options and some micromanagement to be required. If you can maintain your attention and keep up with your ever-expanding empire, you’ll find 4X games to be quite rewarding. It isn’t as all over the place as Real-Time Strategy and City-Building Simulation and it allows players to take their time before ending their turn. It plays a like a complex board game and it only ends when you decide it to end. You in complete control of creating the empire you want but there’s so much consequences if you don’t meet your people’s demand. At the same time, other nations can be your ally or enemy based on their demands from you. You’ll be forever playing these types of games for hours unable to stop playing for your next turn. Unfortunately, 4X Strategy games are basically expansions of what Sid Meier’s Civilization series have started. Most 4X games tell the following story: a society gets more and more advanced tools and infrastructure to satisfy the same basic needs throughout its history. Its competitors go through a similar or identical progression so that relative gains remain fairly small. Meanwhile, the society itself changes hardly at all. Where it once needed “5 food” now it needs “50 food” but it’s fundamental relationship to the resource or the means of production hasn’t evolved one iota. Progress is more interesting and complicated than that in reality, and games can embrace that rather than reduce it to a series of buffs. Two important games provide examples of promising approaches. In the end, the 4X genre needs to do more than get out of the shadow of Civilization and Master of Orion. Each new 4X needs to find a story to tell about conquest, survival, exploration, discovery, or all of the above. A game will be a lot more exciting if it’s built around those ideas and concepts rather than around the bones of old, familiar games. But hey, at least 4X is a much better alternative than RTS.
- Pros: Addictive Gameplay, Allows players to take their time, Educational by nature
- Cons: No story or plot, Lack of Innovation
- Recommendation: Civilization V, Civilization VI
- Best Game: Civilization IV, Galactic Civilizations II: Dread Lords
- Worst Game: Master of Orion III
Number 6. – Psychological Horror
It’s pretty ironic that gaming as a whole is always being able to survive and we don’t simply call it “Horror Games” because the term “Survival Horror” a marketing ploy than anything else. “Survival Horror” suffers in poor storytelling, emphasis on jump scares, and reliance on action than anything else. Thankfully, there’s a subgenre of “Survival Horror” games called “Psychological Horror” that avoids all those tropes. This subgenre that relies on mental, emotional and psychological states to frighten, disturb, or unsettle players. While video game genres are based upon their gameplay content, psychological horror as narrative is used in some video games. A few successful video game franchises have spawned from using psychological horror as a main form of creating fear. If books, movies, and television can scare its audience, why can’t video games? There’s just something much more frightening playing these kind of horror games than just watching or reading any thing from the genre. Reason for that is you are immersed into the shoes of the character you play as and then you end up trying to not die from these monstrous beings. There are none of these typical zombies or iconic monsters seen in Psychological Horror (otherwise they’d be categorized as “Survival Horror” instead) but rather have original monster designs that are far more disturbing and intense to encounter and especially not knowing what’s really going on that keeps us coming back for more. I feel that there’s much more to discuss about these kind of horror games than anything scary seen in movies or a Stephen King novel. That’s because the emphasis of storytelling is what makes these games worth coming back to no matter how poorly aged the graphics or gameplay become over time. Similar to Stealth Action games, Psychological Horror isn’t at all about action, but rather the need to survive more so than “Survival Horror” ironically. These games can really puts you on edge even the console is turned off.
- Pros: Disturbs the audience rather than cheap scares, Thoughtful Storytelling
- Cons: Awkward controls, Tedious puzzles
- Recommendation: Amnesia: The Dark Descent
- Best Game: Silent Hill 2, Eternal Darkness, Fatal Frame II: Crimson Butterfly
- Worst Game: Anna
Number 5. – Stealth
Video games that avoids traditional confrontation in favor of espionage and not be seen from any enemy is the appeal of the genre. I can imagine how hard it is to develop a Stealth game which requires complex A.I. and various methods of moving without being seen is one that requires a lot of effort. If almost feels like puzzle games disguised as action games where there’s a lot of consequences of getting caught. Even if you do get caught, it’s not over because you have an opportunity to loose your enemies until they can’t trace you. I love the fact that Stealth games makes the player vulnerable but not hopeless whenever they can attack without being seen or detected. It’s even better when players are given various tools and environments that helps out to over come these challenges and bypass any guard patrolling the level. The genre has employed espionage, counter-terrorism, and rogue themes, with protagonists who are special forces operatives, spies, thieves, ninjas, or assassins. Some games have also combined stealth elements with other genres, such as first-person shooters and platformers. 1998 had three defining games (Tenchu: Stealth Assassins, Metal Gear Solid, Thief: The Dark Project) revolutionized stealth as a genre. Though Stealth games are few and far between, whenever a new one emerges 9 times out of 10 it’s going to be good. Though there’s not enough Stealth games being offered now, it’s always worth replaying the ones we already have as we await for the next one being announced.
- Pros: Challenging, Creative methods of defeating enemies
- Cons: Patients required, Getting caught doesn’t affect the plot, Not enough titles
- Recommendation: Splinter Cell: Chaos Theory
- Best Game: Metal Gear Solid, Sly 2: Band of Thieves, Mark of the Ninja
- Worst Game: Sneak King
Number 4. – Fighting Games
Why waste your time on any sort First-Person Shooter with a multiplayer than competing in a combative e-sport like Fighting Games? Fighting games are a wonderful niche within the industry – they can be flashy or grounded, newbie friendly or impenetrable to all but the experts, and perhaps most importantly, they’re a direct competition of skill. Sure, technically any multiplayer game could be considered the same, but there’s just something so raw and pure about two players picking up a gamepad, keyboard, or fight stick and going head-to-head. The vast and diverse characters that you and your opponent can select will always create different scenarios and outcomes based on each character’s abilities and player’s skills. There’s no camping and instant kills in this genre as seen in shooter multiplayers, but instead focuses heavily on depleting opponents health bars while trying to keep yours from being depleted. Fighting games are brilliant, aren’t they? They’re the most civilized way to punch your mates in the face, or rip their spinal cords out of their backs (if you’re into that sort of thing), which we gamers most certainly are. Fighting games are one of the most intuitive and engaging of video games on the market. All games take skill to master, but fighting games take a particular blend of quick reflexes, knowledge, and critical thinking to become proficient in. Luckily for us, there are a plethora of fighting games to pick from. Many fighting games have built legacies around their franchises. Monuments to their respective triumphs should be erected in their names. Nothing feels more rewarding than to win a fight against your buddies and continue to another match just to have that feeling all over again.
- Pros: Best competitive multiplayer, Players are always seen on the same screen, More action-packed than any other genre, Huge diverse characters in each franchise,
- Cons: No Story, Cheap Final Bosses, Too many releases of the same thing, Characters the are overpowered and unbalanced
- Recommendation: Injustice 2, Super Smash Bros. Ultimate
- Best Game: Super Street Fighter II: Turbo, Super Smash Bros. Ultimate, SoulCalibur IV
- Worst Game: Fighter Within
Number 3. – Metroidvania
The metroidvania genre has been having quite a moment of late. “Metroidvania” may be an irritating word that sends many people into paroxysms of rage, but that doesn’t make it any less useful a word. When someone says “metroidvania,” you know exactly what they mean: A 2D platformer based around exploration and character progression, built in the style of Metroid and the latter-day Castlevania games. The latter-day Castlevania games, of course, were the “true” metroidvanias — that is to say, Castlevania games that borrowed liberally from Metroid’s style. Shockingly enough, it’s been 10 years since the release of the last of these, 2008’s Castlevania: Order of Ecclesia. The lead creative mind behind the metroidvania line, Koji Igarashi, will be delivering a spiritual follow-up next year in the form of Bloodstained: Ritual of the Night … but let’s be honest, a decade and change is a long time to go between fixes. Thankfully, we’ve had no shortage of indie developers eager to jump in and fill the double-jump-boot-shaped hole in our hearts. Metroidvania-inspired platformers rank up there with roguelike procedural games as some of the most popular among aspiring indies. And some of them have been extraordinary — as good as, if not better than, many of the games that inspired them. The main appeal of Metroidvanias is exploration and fight off so many enemies throughout the game world. Character growth is important because there are puzzles and obstacles that cannot be transverse without a special ability to overcome them. And best of all, overwhelming boss fights that will definitely test your ability. Because these games have high replay value is why speedrunning is so popular with these games. I can’t think of anything inherently wrong with this genre and it’s always fun to play any one of them at any time.
- Pros: Top notch action, Character growth, Exploration, New Powers & Abilities, Intensive Boss Fights
- Cons: Getting lost in the map world, Backtracking, Too many hidden items
- Recommendation: Super Metroid, Castlevania: Symphony of the Night
- Best Game: AM2R, Axiom Verge, Hallow Night, Metroid: Zero Mission,
- Worst Game: Ys III: Wanderers from Ys, Castlevania: Harmony of Despair
Number 2. – Immersive Sims
Have you ever though to yourself that FPS video games are so much of a shooting gallery that it becomes far too childish for your taste? Well you’re in luck! Immersive Sims may be the type of video game that will wet your beak! Even though “immersive sim” is a term that others don’t like to use, like “metroidvania,” it is the video game for the intellectuals. This is a video game genre that emphasizes player choice. Its core, defining trait is the use of simulated systems that respond to a variety of player actions which, combined with a comparatively broad array of player abilities, allow the game to support varied and creative solutions to problems, as well as emergent gameplay beyond what has been explicitly designed by the developer. Immersive sims by definition allow for multiple approaches, and typically incorporate elements of multiple genres, including role-playing games, stealth, first-person shooters and platform games. Although they typically have smaller worlds than open world games, they also generally allow for open-ended gameplay, allowing the player to progress in any order and pursue side missions alongside any main story missions. Immersive sims are generally compared to games developed by Looking Glass Studios. The first such game generally considered an immersive sim is Ultima Underworld: The Stygian Abyss, and other examples include Thief and Thief 2, System Shock and System Shock 2, as well as the first Deus Ex. This is not surprising. Immersive sims are complex and ambitious creations by their very nature. These games combine elements of FPS, RPG, platforming and stealth into one seamless whole. Each game varies the emphasis of these components, but there are some clearly identifiable qualities that mark them out. They are often are in first-person (expect for Vampire: The Masquerade: Bloodlines), they priorities compelling environment design, and they encourage emergent play, providing the player with an array of tools to pursue open-ended goals. Even despite Looking Glass Studio is closed, this concept is still be used to this very day and even though these games take forever to develop, this is the most technologically advanced games available. Whenever there’s a new one announced, I’m always looking forward to the next one.
- Pros: Complete immersion, Gameplay experimentation, Physics & Realism
- Cons: Takes forever to develop
- Recommendation: Bioshock, The Elder Scrolls: Skyrim, Fallout 3
- Best Game: Bioshock, Fallout: New Vegas, Vampire: The Masquerade: Bloodlines, The Elder Scrolls II: Daggerfall, Deus Ex: Human Revolution, Sweet Home
- Worst Game: Ultima Underworld: The Stygian Abyss
Number 1. – Turn-Based Role-Playing Games
I can’t think of another genre in gaming that offered well-told stories, great cast of character to play as, intense boss fights, and strategy that makes players think is what really makes the genre one of a kind. Often mistaken as “JRPG” (because many of these games are developed by Japanese developers) there’s a wide range of games that kept tweaking its mechanics and throw in enough creative spin in the genre for decades since the genre was created. This is where battles consist of turns where a player can command their characters to perform various actions to defeat opponents. A long-standing genre of games that still emphasizes the importance of challenge, mixed with deep story, is the widely popular turn-based RPG. Providing tactful elements and a variety of ways to get through encounters, these games tend to be engaging adventures that offer difficulty and reward. Following a party of heroes thrust into a situation, it is up to the player to route their way through the perilous world that is set in harming and hindering the end goal. Some of the most beloved story-driven games have been developed through these means and are treasured to this day. Many companies, such as Square Soft, Enix, Atlus, and many more have gotten there standing in today’s game market from creating past gems and still making more great ones today. I really think there wouldn’t be a start for Indie Developers without programs like RPG-maker to make it all possible. Without a doubt, Turn-Based RPG is better than all role-playing video game genres out there. Action-RPGs, Tactical RPGs, Roguelikes, Soulslike, and MMORPGs can never have as much staying power for all demographics in all continents. Because many of turn-based RPGs have been considered the greatest of all time, there’s no reason for it to not be number one! It a genre that connected very well with players and the gaming industry as a whole. It’s a formula that will never get tired as long as stories, music, characters, and gameplay continue to feel fresh and different from each other, it will thrive and keep all of us interested.
- Pros: Perfect balance of great storytelling and fun gameplay, Long hours of playtime, Diverse characters to play as, Memorable original soundtrack, Amazing attacks and moves,
- Cons: Random encounters, Grinding
- Recommendation: Chrono Trigger, Final Fantasy VI, Pokemon Soulsilver Version
- Best Game: Persona 5, Persona 4 Golden, Persona 3 Portable, Shin Megami Tensei 3: Nocturne, Undertale, Panzer Dragoon Saga, Phantasy Star
- Worst Game: Final Fantasy X-2, Arcana, Time and Eternity
Worst Video Game Genres
Number 6. – Collect-A-Thons
There’s an debate whether if Mario plays better in 2D or 3D. Though Mario 64, Sunshine, and Odyssey are considered the most important games of all time, imitators try so hard to one up what Mario have accomplished. For some reason developers whom followed Mario’s trailblaze don’t take the hint that quantity over quality is doomed for failure. I have no idea why there’s such an abundance of collectables spread so far apart from each other. For Sandbox games like GTA, those games gave us the freedom to explore and cause chaos. As for Collect-A-Thons, there’s very little freedom. Players are forced to go through this laborious Easter egg hunt of all of these collectables that it makes you wonder what really is the point of all of this? I won’t lie and say that only Mario games are good. There are plenty of great games in this genre like all the Ratchet & Clank games, Spyro 2 & 3, only the first Banjo-Kazooie, Psychonauts, and A Hat in Time that brings a good light to the genre. Why? Because their linearity makes collecting so much convenient and there’s not that many to collect. The ones that I didn’t name falls flat on its face for making their worlds too big, collectables too much, and missions to collect major collectables feel so damn boring. These mini-game like missions always takes players out of the moment of fun & excitement and does no favors for the player. Don’t ever get me started with racing the fucking Beetle in DK64 or how mundane & unfair Yooka Laylee quickly became! Nothing pulls my hair harder than having to look for that last collectable in a level because developers decided to place them in the most inconvenient spot that takes hours to figure out even when looking up at a guide. Hell! How about how unrewarded it is to have 100% completion when you collect everything?! Remember Jak & Daxter gave us a cliffhanger, or Yoshi only giving Mario 100 lives, or that damn thank you postcard in Mario Sunshine? Thanks for wasting my time in not giving us anything worthwhile. It only have been the Mario and Ratchet & Clank series that knows how to make this genre fun and the rest you can forget about it! It’s no wonder why Jak II & 3 had to be Sandbox games instead of another Collect-A-Thon like The Precursor Legacy. It wasn’t until nostalgic N64 fanboys realize how bad the genre actually is when playing Yooka Laylee and realize how much better gaming is now without this genre. There’s so much you can do in an open-world, but collecting is the most mundane of them all!
- Pros: Sense of Exploration, Mario and Ratchet & Clank
- Cons: Backtracking, Getting 100% Completion is Tedious, Collectables are too much, Game world feels dead, Mostly boring enemies to face
- Recommendation: Super Mario 64, Ratchet & Clank
- Best Game: Ratchet & Clank: Going Commando, Super Mario Odyssey, Spyro 2: Ripto’s Rage, Spyro: Year of the Dragon, Psychonauts, A Hat in Time,
- Worst Game: Yooka Laylee, Donkey Kong 64, Snake Pass
Number 5. – Survival Games
I am so fed up of the same mundane list of chores that this genre keeps doing to us players. I know genres are basically games that share the same formula, gameplay, lets us go out and make our own objectives, and create what we want. However, never have I seen a genre of games that are mere clones of each other since Doom-clones from the 1990s. You are, generally, on your own, generally in a place far from civilization and resources. Finding food and water is important because your hunger meter is constantly draining—some games require players to sleep as well. You’ll often have to scavenge for resources and craft the tools necessary for survival. Animals or monsters prowl the game world, particularly at night, so these games usually feature combat mechanics. These games generally offer long stretches of uneventful gameplay punctuated by brief moments of frustration. It feels like survival games are often built on a broken premise: the bulk of the player’s time is spent gathering food, water or other resources without much opportunity to break up the experience. Rather than engaging in interesting actions, players largely find themselves reacting to whatever gauge they need to refill the most. In my mind, the perfect survival game would be a varied experience that focuses on survival in ways other than forcing the player to constantly prowl the game world for resources. If this perfect survival game were to feature combat, tension would stem from the encounter design rather than awkward movement or aiming. Does such a game exist? Only S.T.A.L.K.E.R.: Shadow of Chernobyl and Subnautica are the only games that executed it and there needs to be more of it if the genre were to grow! This is a genre that’s all too simple for lousy developers to make a quick buck with these broken A.I. avatars that are insulting called NPCs. For the fact that survival games completely plagues the Steam library. I see that there’s an appeal for those who have ADHD and I see the potential in Survival Games, but they have to start being more than a game full of chores to be less frustrating.
- Pros: Make your own schedule/objectives, large environments to explore, and collecting items to create stuff.
- Cons: No story can be told, Piss poor A.I., Nonstop search for resources, Tiresome crafting
- Recommendation: Minecraft, Rust
- Best Game: S.T.A.L.K.E.R.: Shadow of Chernobyl, Subnautica
- Worst Game: DayZ, Age Of Survival
Number 4. – Massively multiplayer online role-playing game
MMORPG is the worst RPG subgenre for one reason alone. They’re fads, plain and simple! I can imagine how much players want to support World of Warcraft’s competitors, but news flash; there’s no MMORPG that can last more than a half-a-decade! We’ve seen them all before. One MMORPG is technically advanced than WOW, the community can never get the same number of players as WOW, players stop playing the game, and the servers get shut down and never be able to play again. There was a point in the 2000s where you had to pay an overpriced charge on a monthly bases. Now there’s rarely any MMORPG has a has monthly fees and these games can’t operate without the funding to keep these servers running. MMOs are some of the biggest, most ambitious games made. They create sprawling worlds for us to live in, populated by hordes of other players to meet and enemies to defeat. But the mountain that World of Warcraft clawed its way to the top of is littered with the bones of fallen competitors and predecessors. Some have shut down entirely while others fizzled out, never truly living up to the promises and potential they made before launching. Just what is it that makes consumers to disinterested in playing the game after months end of play? How about a lack of interesting missions to accomplish? Terrible combat that gets tiring to repeatedly click on choice of attack? Having endless hours of grinding just to get to the few good parts of the game? And how about the fact that all of your friends stopped playing and you have no one else to play with? MMOs are one of the most boring genre in video games and all the budgeting to compete against WOW just turns into flops. When even the WOW users have kept dropping over the years, you know that this fad will be like motion gaming; a thing of the past.
- Pros: Vast world to explore, Cooperative play, Always have something to do
- Cons: When the servers are out you can never play it again, Terrible & repetitive combat, Subscription Fee, Grinding, Lack of story, Quests are often mundane, Hackers and online bullying, Low leveled characters can’t do anything special,
- Recommendation: World of Warcraft
- Best Game: Guild Wars 2
- Worst Game: Star Wars Galaxies, Final Fantasy XIV, Destiny, Tabula Rasa, Motor City Online, The Matrix Online, Warhammer Online: Age of Reckoning
Number 3. – Real-Time Strategy
Pop quiz, can you name me a RTS game that isn’t a Blizzard game that doesn’t play like Starcraft or Warcraft? Neither can I. In fact, you really can’t do anything else in the genre than imitate what’s already been done from the 1990s. The format of RTS games have always been the goddamn same thing in this order:
- Collect Shit
- Build Shit
- Go Find More Shit
- Use that Shit to Develop More Shit
- Keep An Eye On Your Shit From Loosing Your Shit
- Get Your Shit Together
- And Then Go Blow Up Shit
Any RTS game that can do anything else besides this will be nothing short than a miracle. There are so many better methods of growing an empire and controlling an army like 4X Strategy Games, Turn-Based Strategy Games, Strategy RPGs, Turn-Based Role Playing Games, City-Building Simulation, Wargames, Artillery, Tower Defense, Real-Time Tactics, and even MOBA games! Choose any any genre that allows you to command, create, and destroy, but please not RTS! Nothing takes forever to build anything and so many things happening all over the place that makes multitasking near impossible to manage. Even when units are in battle, just watching them deplete HP is boring and hopeless for those who survived since they can’t improve on health. For the fact that this kind of wargame requires taking time to create individual buildings, individual troops, individual resources, and individual advances all feels mundane and illogical. The only way to actually play these kind of video games is only on keyboards and mouse. Good luck trying to enjoy your Halo Wars on console controls because they absolutely suck to play. Real-time strategy is a genre that’s creatively bankrupt and cannot get out of this trapped bubble of repetition. There’s no better case than Starcraft 2 and all of its expansion packs that didn’t offer any new factions or troops, but instead the exact same game as before with only HD graphics (wonderful decade and half of development hell, Blizzard). Do you even think that there’s ever a way to make Warcraft 4 any different than what’s already been done hundreds of times before? Unless there’s a new way of playing a RTS, I can’t see this genre thriving any longer.
- Pros: Commanding Troops
- Cons: Collect Shit, Build Shit, Go Find More Shit, Use that Shit to Develop More Shit, Keep An Eye On Your Shit From Loosing Your Shit, Get Your Shit Together, And Then Go Blow Up Shit
- Recommendation: Starcraft
- Best Game: Starcraft, Warcraft 3, Age of Empires II
- Worst Game: Command & Conquer 4: Tiberian Twilight, Stormrise, Game of Thrones: Genesis, Gettysburg: Armored Warfare , Stalin vs. Martians
Number 2. – Full Motion Video (FMV)
CD roms were a major technical leap in the gaming industry in the 1990s. All of the sudden we’ve made a jump from 3 and a half megabytes in a floppy disc to 700 megabytes crammed on a singular CD. The invention of CD video games was both a blessing and a curse as the same time. It was a blessing because no longer are we stuck in the limitations of cartridges with cinematic gameplay and quality graphics. So what did developers think of when making better graphics and gameplay? People! These shouldn’t be considered video games since it has been decades of imagining an interactive movie. But since these so-called games were only playable on gaming machines they plagued any system that was meant for video games. It didn’t take too long for developers to figure out that CD games can be made as low-quality laser disc. The problem with FMVs is that you’re neither playing a good video game nor were you watching a good movie. Going back to these FMV’s had really bad video quality and were filled with quick time events and answering the right question to get the movie going. Nothing is worse than having a game over and having to watch the whole FMV from the start and hope that you can go back to where you left off. The novelty of FMV wore off incredibly fast as gamers couldn’t enjoy themselves with these fake video games and decided to find actual games out there. It wouldn’t be so bad if the majority of these FMV didn’t have the worst acting that you’ll ever see in your life. And really, once you memorized all the patterns and code, the movie ended up only being 20 minutes long with a low production value and you can see it low budget on the cheap effect displayed on the screen. Almost all of these games are disastrously and hilariously bad. The extremely rare exception to that rule is the Wing Commander series which still remains the greatest Space Sim and interactive movie experience ever created. The Wing Commander series is the only FMV that did everything right and is why I can not place FMVs the worst of all time because of it.
- Pros: It has a story, Wing Commander series
- Cons: Games are an entire cutscene, There’s a lack of gameplay, Too much bad acting and poor story telling, Game over means you have to watch the whole thing all over to the start
- Recommendation: Wing Commander III & Wing Commander IV
- Best Game: Wing Commander III & Wing Commander IV
- Worst Game: Everything that isn’t Wing Commander
Number 1. – Motion Control Party Games
Do you ever wonder why the Nintendo Wii never made it to the Top 10 Video Game consoles or the Kinect is placed as the Worst Video Game Console? Because motion control games are very limited to a gimmick of. It was an idea so good that it vaulted Nintendo into first place last-gen with a console using last-last-gen technology. It was an idea so flawed that people I knew grew bored out of. Motion controls… boy did they mostly suck. If you want to be poetic, you can think of all video game controls as metaphors. You don’t really walk; you lean a stick forward. You don’t shoot; you press a button. If you want to be more negative—and let’s face it, motion controls can make a sensible gamer angry—video game controls are lies. You’re not really swinging a tennis racket. Hell, you’re not even really swinging your arm. I mean, you are, but it doesn’t matter. You just need to trick some motors into thinking you are. You could just swing at your elbow or maybe even your wrist. You’re not even holding a lightsaber. You’re holding air. You are flailing. You don’t look cool. Maybe you are six and you are having fun. Sorry, kid. More discriminating second-graders are building awesome stuff in Minecraft. That’s the truth. Motion control isn’t going away in the next generation. The Wii U tried to make Wii Remotes fun again but failed. The PS4 doesn’t play the Move from the PS3. The Xbox One had a second-generation Kinect that lost all hype and support. For better and for worse, motion control ruled much of the previous generation. It propelled the Wii to the front of the pack and then, as Microsoft introduced and emphasized the Kinect, it moved the Xbox 360 to the fore. Along the way, it produced a lot of hype. It got a lot of people to look at games differently, but it produced very few good games. It didn’t even inspire that many good ones. So many piss-poor party games and shuffleware plagued both Wii and Kinect libraries. They were mere interactive toys than they ever were games. For wasting so many people’s time and money, motion control-based games exits the last-gen as a zero. Plus it didn’t help the fact that we all have hurt ourselves doing certain movement that each of these motion games instruct us to do. Because it causes physical injuries, it has to be the worst video game genre. I feel that developers took a quote from Back to the Future Part II, “You have to use your hands? That’s more like a baby’s toy” If that statement is true, then I guess that makes motion controls and all their games made for embryos.