Tag Archives: Nintendo

Top 10 Nintendo Wii Games

Since the NES years, Nintendo wanted to revolutionize the way we play our video games. Since its success with A, B, Start, and Select button and the D-pad, Nintendo wanted to give more variety to our controls. The Wii is not the first console that utilizes motion controls, the NES was the first with peripherals such as the Power Glove, Laser Scope, Roll & Rocker, U-Force, etc. were the first attempt to play games differently than the standard NES controls, but they were ideas so bad that Nintendo had to no longer continue this trend. The problem was that it was too early for such technology to work, so we had to wait many console generations till this trend was to return. On the 6th Generation of consoles, the Gamecube was losing in the console market competing with the successful Xbox and the Playstation 2. The Gamecube was cursed with a marketing appeal aimed towards children, no DVD player, and mediocre third-party support. It was looked as if the Gamecube was much of a failure to the Dreamcast, so to not make the same mistake again, Nintendo needed to sell more units than the upcoming Xbox 360 and Playstation 3, but they needed to have a gimmick that not only makes it different than any console experience ever. Once called the “Nintendo Revolution,” this system was made to revolutionize gaming instead of making another disc based console with better graphics. Nintendo used its old motion peripherals and made motion gaming popular. For that they accomplished it. Not only did it work, but the Wii Remote (and Nunchucks) read the player’s precise movements that it brought interactivity into a whole new level. The gimmick worked so well that even people who never played a video game in their life began buying a Nintendo Wii, making it the best selling console in the 7th Generation; beating the 360 and PS3. All of the sudden, Nintendo was having their own renaissance since the NES days because millions bought many of their games and peripherals, their library grew so rapidly, and Nintendo has gained a lot of third-party support that they’ve strived for since the Nintendo 64.

You might think that because of all the success that Nintendo have made with the Wii, you might as well should call it one of the greatest consoles of all time, but unfortunately with all the stagnation piling up on the Nintendo Wii, it created a bunch of problems. You see, people get bored with the console so Nintendo and their developers were sent out to create some of the unique games out of the 7th generation, but unfortunately with every good game released for the Wii there are a ton of shuffleware tossed in the Wii’s library. It goes back to the Nintendo’s issue with the Gamecube where there were too many kiddy appeal that it alienate many hardcore fans for the Wii. These shuffleware ware rushed out there to make a quick buck that turned out the most gimmicky if not the worst ever. Throughout the Wii’s lifespan, shuffleware was plagued the Wii that makes it so hard to find a good game in an ocean filled with crap. It’s because the system was so easy to make games out of it that it shows the Wii’s obsolete technology such as poor online gaming community that uses friend codes, usage of internal flash memory,  SD cards are secondary memory, and no HD graphics that the 360 and PS3 are providing. It’s the reason why people either had to sell their Wii because they got bored with it or the had to purchase another system to go with it that fill that void that the Wii can’t. But at the same time, the 360 and PS3 wanted to make the same success as the Wii by copying their motion gimmick by using the Kinnect and the Playstation Move. Neither one of those peripherals could match up to the Wii’s success because they were copy-cats instead of original ideas. Even though the Wii may not be the greatest system of all time, it is however the most unique console ever created. For a long time Nintendo wanted to make a system that reads motion and the Wii did it, finally. And though people today still preferred to use the standard controls, Wii showed that it is possible to make an alternative to how we interact with our video games and these are the ten of the best games on the system that proved it!

Number 10.  –  Wii Sports Resort

Although the Nintendo Wii was quite the revolutionary console when it was released, the downside of this console was the limited accuracy of its wireless controllers. This is not to say that the games were poor but rather, it limited the player to what could be achieved in the grand scheme of gaming… until now! With some clever marketing on behalf of Nintendo, it comes bundled with Wii Resort and Impulse Gamer was ready to test the hype with Nintendo’s official sequel to Wii Sports. So if you loved Wii Sports, than get ready for another party game experience! Before embarking on our Wii Resort adventure, we needed to install the new Wii MotionPlus controller which is basically an attachment that neatly plugs into the bottom of the Wiimote. Thankfully it also comes with a new handgrip, ensuring that nothing or no one gets damaged in play. Once we configured the controller and sat through the introduction video of the new MotionPlus attachment (this went for too long), we were ready to start playing some sport and Wii Resort includes the following games; Swordplay, Wakeboarding, Frisbee, Archery, Basketball, Table Tennis, Golf, Bowling (best ever), Power Cruising, Canoeing, Cycling, and Air Sports which includes parachuting and piloting.  With 12 sporting games included in Wii Resort, there’s definitely something for everyone and although the game will eventually get quite boring in single-player, where this game does shine besides it’s party-game atmosphere is through the new Wii MotionPlus attachment that takes Wii gaming to its next evolution.

Number 9.  –  New Super Mario Bros Wii

Nintendo has been making Super Mario Bros. games for as long as they’ve been making game consoles, and after the mammoth success of New Super Mario Bros. on DS, it comes as no real surprise to see them continuing that tradition on the Wii. And while Nintendo have made it clear that the unique multiplayer aspects are the selling point of the game, when you sit down with this little gem the one thing that becomes abundantly clear is that no matter what Nintendo say, New Super Mario Bros. Wii is clearly designed as a single-player Super Mario Bros. experience with a few extremely fun multiplayer modes thrown in for good measure. Not only is New Super Mario Bros. Wii chock-full of classic Super Mario Bros. influences from start to finish, but it takes many of those ideas far beyond what they originally were in past releases. Not only is the game extremely challenging, but there’s so much to do in each world that you’ll find yourself coming back to the game time and time again in an effort to see all the game has to offer. The multiplayer modes make the game an experience anyone can get together and enjoy and adds an even more enjoyable layer to what is already a brilliant platforming experience. New Super Mario Bros. brings all of the classic fun from past Super Mario Bros. releases together in one amazing greatest hits-style gameplay experience and does so in a way that only Nintendo themselves can do. If you only buy one game for your Wii console for the rest of your life, make sure it’s this one.

Number 8.  –  Donkey Kong Country Returns

When Rare created the original Donkey Kong Countrytitles for the Super Nintendo console, the games basically took the system’s visuals capabilities to new heights and also offered up one of the best platforming experiences the console had to offer. Now, having spent the past few years resurrecting the Metroid series on Nintendo’s home consoles, Retro Studios has turned its attention to bringing back the Donkey Kong Country experience after its rather lengthy hiatus. And while long time fans of the classic 16-bit series will find a wealth of familiar musical, visual and gameplay touches throughout the game, they’ll also find a staggering number of new ones to go along with them. Donkey Kong Country Returns is almost the perfect continuation of the series in many ways. It manages to offer the perfect balance of old and new elements to form what has to be one of the Wii console’s finest platforming experiences and a game that should challenge even seasoned fans of the genre. The main game itself is easily enough to make the package worth your time and money, but figuring in the massive amount of replay value the game offers up makes it an even more appealing package. It might have been a long wait for a new Donkey Kong Country title, but after a few minutes of playing Retro’s new rumble in the jungle, you’ll realise it was more than worth it.

Number 7.  –  Xenoblade Chronicles

The creativity Monolith has employed in producing the world of Xenoblade Chronicles is staggering. In terms of presentation, the immense landscapes are a delight to traverse and include some memorable enemies to battle. While some close-up camera angles expose graphical limitations, the art design more than compensates. Story cut-scenes use the in-game engine, your characters appearing in the customised outfits that you’ve assigned them, giving a wonderful sense of continuity. Although some of the voice acting is hit-and-miss, the soundtrack is superb, genuinely enhancing the experience. With a well-written plot, this carries out the magic that this game holds. Xenoblade Chronicles perfectly reaffirms the quality of experience possible from the JRPG genre. Epic in scale and setting, the story mode alone will consume over 50 hours of your gaming life. This isn’t a title to rush through, however; you’ll spend many more hours making the most of its incredible complexity, enhancing a range of abilities and exploring the world’s ecosystem. Although the developers have done a terrific job of incorporating daunting detail with intuitive controls, this title is still best suited to gamers with the capability, diligence and passion to see it through.

Number 6.  –  No More Heroes 2:
Desperate Struggle

What do you want from a video game? Fun? What if it makes you laugh? And smile? What if it can surprise you? What if it’s a sequel that removes the bad parts from its predecessor and replaces them with…. wait a minute… what if it replaces them with other un-fun stuff? No More Heroes 2 remains propelled by its own bratty enthusiasm for the good first half of its run-time, though it does start to run out of steam somewhat as it approaches the grand finale. There are some sequences where you play as characters other than Travis Touchdown that suffer from ill-conceived controls. The game never gets too heavy though; the simple-but-fun beat-em-up combat and ridiculous boss scenarios rise above any minor remaining issues with No More Heroes 2. A few of the later boss battles and levels that attempt to mix things up contain some of the frustrations that dragged the first game down, but for the most part this is yet another third-party Wii exclusive of which Nintendo faithful can be proud. Suda51 delivers a game that almost anyone can appreciate. In every way, No More Heroes 2: Desperate Struggle is a better game than No More Heroes. Almost every design flaw and every fan complaint has been addressed. While the original No More Heroes was fun to play if you could get past all of Suda 51’s weird meta-joke gameplay designs and awkward segments, No More Heroes 2 is fun to play without any reservation. Perhaps the only real complaint one can make is that a few of the levels and bosses are lackluster, and the game doesn’t quite have the same charm as the first, but in almost every way, this is a far superior game to the original, and Wii owners should definitely give it a shot.

Number 5.  –  Metroid Prime 3: Corruption

Before launch time, the Wii looked to have a slew of launch titles that would blow away the competition. As Wiis hit the shelves, people began to find out that fully using the Wii’s functionality would take a little longer than wii’d expected (I know, that pun got old last year). Also, people drooled over the idea of having an FPS that controlled like a mouse using the Wii’s controls but at launch we were given Red Steel and Call of Duty 3, two games that just felt a bit sluggish and certainly didn’t give you the control of a PC shooter. While the game’s intuitive control scheme is obviously the biggest improvement to the series, this game also sports some other notable enhancements. For one, the graphics are absolutely gorgeous. It’s easy to see the difference in graphical power between a GameCube and a Wii if you compare Corruption to either of the first two installments in the series. Also, the environments are as scenic as ever from tribal planets to futuristic sky towns to abandoned space stations. If you were looking for a nominee for current best graphics on the Wii, Corruption would take the cake with its detailed art and pop-in absence. With all of the impressive graphics and environments, it’s amazing that this game still runs at 60 frames per second. I never experienced an ounce of slowdown in my entire session of gameplay, even amongst some highly intense battles. However, all of these graphical triumphs do come at a price: a few times throughout my journey I was forced to wait for extended periods of time just for a door to open between rooms. It is nice that these doors encompass any load times throughout your journey but when you’re forced to wait as much as 20 seconds, it can ruin the flow of the game and even be a further nuisance if you’re attempting to escape a room without fighting the enemies within.

Number 4.  –  Red Steel 2

Ever since we first laid eyes on the Wii we’ve been crying out for a decent sword-fighting simulator – something that delivers the hectic clash of blade meeting blade and leaves you feeling that your swash has well and truly been buckled. The first Red Steel game was one of the worst games on the Wii, but Ubisoft’s sequel uses Nintendo’s MotionPlus adaptor to offer much more control to your swings and parries. The result is a game that’s brilliant fun. Combat is divided between guns and swords, and while you can trick out a series of repeaters and tommyguns with some handy upgrades, most of the fun is to be had with mastering your katana skills. The addition of the MotionPlus device – it can either be bought in a bundle, or separately – allows for a wide range of different swings, parries, and lunges, and you should prepare yourself for a real workout as you swipe away at brutal enemies with your remote.  This is one of those games where you’ll definitely want to get a safe distance away from the telly, and if you’ve got much Ming china lying around, you should probably shift it into the next room before playing. The swordplay is mostly excellent, but there are still rare occasions where the remote can’t quite figure out what you’re trying to do. When things get really busy, you can expect the game to lose track of a few of your moves, which is hardly a problem when you’re taking on standard enemies, but can be really annoying in the middle of a boss-fight. Red Steel 2 is brilliant fun, bringing a real blast of action to the Wii, and reminding you that MotionPlus can be about more than just throwing Frisbees and going waterskiing.

Number 3.  –  Rayman Origins

Rayman Origins perfectly embodies what made many of us fall in love with gaming in the first place. It’s a nigh-on flawlessly executed romp through intricately designed levels that boast the most gorgeously detailed and vibrant visuals you’ll see this generation. Tight controls, a perfectly judged difficulty curve, fantastically surreal boss fights and tons of replayability go that extra mile to make sure that after years of being relegated to countless remakes of Rayman 2 and having those pesky Rabbids stealing his thunder, Rayman is back on form and back in the spotlight where he belongs. Drop-in/drop-out cooperative play for up to four players is the icing on an already sumptuously sweet cake. If you have any love for 2D platformers — and the idea of getting your friends together for an encore of New Super Mario Bros. Wii’s four-player action appeals to you — you’ll pick up Rayman Origins straight away. It represents the very pinnacle of 2D platforming and is undoubtedly one of the Wii’s very best games. Truly unmissable.

Number 2.  –  Super Smash Bros. Project M

I don’t need to tell you what Super Smash Bros. is but I can easily say that Brawl will always be inferior to Melee because of it’s unbalanced gameplay, missing characters, uninspired levels, and slow gameplay. It’s too bad that Nintendo focused on the casual aspect with Brawl instead of the competitiveness of Melee. That’s why MODs are a savior to gaming with Project M takes the graphics and presentation of Brawl and the speed and gameplay from Melee mixed into one. The biggest addition to Project M is the addition of Melee veterans Mewtwo and Roy. Both characters bring updated versions of their Melee movesets, as well as some new techniques. Roy’s Double-Edge Dance has been greatly expanded upon, and Mewtwo can now hover in any direction after a single jump by holding the jump button, and can attack out of Teleport. Both characters are even given Final Smashes, Mewtwo’s being a clone of Lucario‘s while Roy’s is completely new. Mewtwo and Roy do not replace any characters from Brawl. hile some might not find Project M to be their cup of tea, there’s absolutely no reason not to try it for yourself. The mod is completely free and a lot of hard work was put into it. It’s a great way to make the wait for Smash 4 more bearable. I’ve had a ton of fun with it over the last couple days, and I feel confident other people who give it a try will too. This is one of those rare cases where the mod is actually better than the original game!

If you want to know how to download this mod and transfer it to your Wii click here!

Number 1.  –  Super Mario Galaxy

I must admit that Super Mario Sunshine is not that great follow up to the like of Super Mario 64 because it wasn’t revolutionary and the setting was unimpressive. However, it would take 11 years since Mario 64 to have a game that feels like the Mario series can be revolutionary once again. If Wii Sports didn’t get you into buying the Nintendo Wii, Super Mario Galaxy will!  Super Mario Galaxy doesn’t have a particularly deep or involved story, but what stands out from the rest of the Mario games is the adventure through outer space and the many creative level designs that looks like Nintendo’s best effort without having to use HD graphics. This is the most uplifting experience since going to Disneyland and you can simple feel it from the presentation, scale, creative level designs, and musical orchestra. The likeness factor is throughout the roof, but the objective of Mario is all the same. Once again, Bowser has stolen 120 stars and kidnapped Princess Peach, this time in an attempt to conquer the entire galaxy. Mario, of course, sets out to foil the dastardly lizard’s plans once again, this time with the help of a princess from the stars named Rosalina and her army of adorable sentient mini-stars called Lumas. The real charm here is in the nostalgia. Super Mario Galaxy is packed to the brim with callbacks and cameos from other Mario titles and even an occasional reference to other Nintendo titles. One moment you’re ice-skating in outer space; the next, you’re bouncing on a conveyor belt made of Battenberg. Such is its energy and thirst to explore new frontiers that even the emergence of all Mario games fails to make this any less than essential!  It has everything. Great bosses, great power-ups, great levels, a great concept, great innovation, great design, great graphics, a great musical score and most of all it is brilliantly good fun. It makes you think, it makes you smile and it compels you to play just one more level. Flat out, the most addictive platform game ever created, if not one of the most addictive games ever created. The perfect demonstration of how to ‘do Wii’ and what’s more, a game that matches, almost inch for inch, the genre defining heights of Mario 64. To play Galaxy, is to fall in love all over again.

The Top Listed Wii Games

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7)      6)      5)   

  4)      3)    2)  

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Top 10 Gameboy Games

The Gameboy has got to be some of Nintendo’s greatest creations, yes even better than the Nintendo Entertainment System. We’re talking about the best of the 8-bit graphics could offer and it’s all on a held held that lasted for over a decade of its lifespan. The gameboy platform endured all of the changes that the gaming industry has evolved through the 16-bit, 32-bit, 3D Graphics innovation, all the way to the debut of the Dreamcast, PS2, Gamecube, and Xbox. Even though everyone was going nuts over the leaps and bounds that the gaming industry was heading throughout the 1990s, people everywhere still has the heart for the 8-bit graphics and the gameboy was still there to warm our nostalgic hearts. Hell, even when there are other handheld systems that are technologically superior than the gameboy (such as the Atari Lynx, Sega Gamegear, etc.) the Gameboy still withstood against any competition in the handheld market because it had amazing battery-life (Sega Gamegear drain all the batteries) and had the best third party support just for the handheld. Not only that, but the Gameboy succeeds the Nintendo Entertainment System by every conceivable way because it had sequels that didn’t disappoint, more than half of the games were qualitative, and there are so many that contains hours upon hours of fun away from home… or the TV screen because we still play them at home.

Though the Gameboy platform survived throughout the 1990s and remained popular to any person (not just gamers), Nintendo kept everyone interested by making successful additions for the Gameboy like playing your Gameboy on your Super Nintendo with the Super Gameboy, remodels for the handheld like the Gameboy Pocket and Gameboy Light (that only hold two AA batteries instead of four), and evolved the Gameboy platform to the Gameboy Color where they (obviously) finally added color! It wasn’t the first time that there was color on the handheld but it was the first one that did have color with long battery life. Sure it sucked that there were Gameboy Color games that can’t be played on the regular Gameboy, but the Gameboy Color miraculously gave color to many (not all) of the original Gameboy games, making backwards compatibility a success on a handheld. Hell, even the Gameboy Advance is able to play any Gameboy game with color and an option of standard or wide screen. Because of it’s star power, fantastic library of games, appeal to gamers and casuals alike, and lasting as long as it did made it bar non the greatest handheld system of all time! It’s a huge part of my childhood and I’m more than happy to finally give you the ten greatest games on a timeless gaming system!

Number 10.  –  Tetris

The most successful puzzle videogame of all time, Tetris challenges the player’s spatial relation abilities by presenting them with different shapes made of four square blocks. The blocks are randomly presented one at a time at the top of a rectangular play field, and quickly begin descending toward the bottom. The player can rotate the shapes and move them horizontally as they descend, and if you are able to make a complete horizontal line of blocks, that line will clear from the field. When the GameBoy launched in 1989, Tetris was both its pack-in game and it’s biggest killer app. Perfectly suited for the handheld, Tetris changed perception that videogames were intended for children only and soon many adults, especially women, began to buy GameBoys just to play this one game. It’s not even uncommon for hear that people who bought GameBoys never bought any other game because Tetris was all they ever needed. I personally put this game on the bottom of the list and because everyone has played and there are better games on the Gameboy.

Number 9.  –  Metal Gear Solid

This game took all of the Gameboy’s limitations and make it much better than the original 2 Metal Gear games.  Metal Gear Solid: Ghost Babel is a semi non-canon sequel to the Playstation’s blockbuster hit, Metal Gear Solid. Ghost  Babel is a completely original game that borrows design cues from the original MSX Metal Gear and Metal Gear 2: Solid Snake, but also gameplay tweaks and features first seen in the PS1 title such as the VR missions. Metal Gear Solid on the GBC is a beautifully executed game that is extremely well suited to the hardware. From the look of the detailed graphics and fluid animations to the complexity of the guard AI, it’s immediately clear Konami put a lot of effort and production value into this title. It isn’t all that expensive to buy used either. I’m not even particularly a Metal Gear fan in the least. I’ve yet to finish any of the console Metal Gear games that have been put out over the years. Yet still I find myself picking up Ghost Babel and completing it every couple of years. If you missed this one the first time around, give it another go. You’ll be glad you did. This game is really just that awesome.

Number 8.  –  Toki Tori

Based on 1995’s Eggbert, Toki Tori followed the adventurers of its titular yellow bird as he wielded objects to rescue his unhatched brothers and sisters after they are scattered to the winds. A puzzle-game to its core, the games tested players’ ability to navigate Toki Tori through forests, castles, and sewers by collecting tools and using them effectively to outsmart enemies and avoid catastrophes. Toki Tori was a puzzle game with charm. It rewarded creative thinking and allowed for more devout puzzle solvers to the get their fix with extra eggs in devious places. It’s popularity even led to remakes for iOS, PC, and Wii, thus proving its timeless qualities, but for some reason I still have a soft spot for the Gameboy version. I’m heavily impressed with the game’s presentation because the graphics of this game looks almost like a Gameboy Advance game as it has some of the highest quality animation ever seen for the system. This is a must have if you never played it as the catchy tunes continues to remind us of times of creative thinking.

Number 7.  –  Wario Land: Super Mario Land 3

After his defeat to Mario in Six Golden Coins, a dejected Wario leaves Mario Land and sets off on a journey of discovery – not for personal self-worth or purpose, but rather in search of riches so he may afford to build an extravagant castle of his own, just like Mario. Wario learns about a pirate island filled with booty, and decides to make this island his next target. Here Wario is sure to face many challenges on his way to his fortune. Wario Land: Super Mario Land 3 is a Mario game in name only. Merely the spiritual successor of SuperMario Land 2: 6 Golden Coins, Mario is completely absent this time around (save for the ending). Instead of the usual Nintendo mascot, this game stars Wario in aSuper Mario World sized platformer. Wario’s gameplay style is brute force mixed with elements of careful jumps and deductive reasoning. Wario plays very differently from Mario, who instead of jumping on enemies, tackles them. Where Mario wears different suits to gain new abilities, Wario wears different hats to agument what he can do. The game’s unusually lengthy, even longer than Super Mario Land 2. It could take several weeks to complete, a feat not many other GameBoy games can attest to. There’s also plenty of replay value as you increase your cash to get Wario more and more coins to afford bigger and bigger houses for the end game.  The graphics have been changed to a very good looking cartoonish look, the change to actually give a reason for collecting all the coins is great, the change in gameplay mechanics to tackle enemies instead of jumping on them, and even the fresh new character make Wario Land the best in the Mario Land trilogy. It’s a bit ironic to think that the best Mario game on the GameBoy is actually a Wario game!

Number 6.  –  Super Mario Land 2: 6 Golden Coins

I’m so sick of people giving so much credit to the original Super Mario Land for its mediocrity, poor presentation, and lack of innovation. Sure, it was the first Mario game on a handheld, but just because you’re the first, doesn’t mean that you’re the “best.” While Mario was away to rescue Daisy in the original Super Mario Land, Wario came to Mario Land, brainwashed the inhabitants and then moved in to Mario’s Castle. Upon his return, Mario discovered Wario had erected a great door to Mario’s former home, which will only open once six golden coins are put in place. Super Mario land 2 was the first appearance of the anti-hero Wario, who has since become a popular Nintendo character on his own, spawning the Wario Land series and many years later, the Wario Ware series of mini-games. Super Mario Land 2 is an absolute blast to play through. Taking design cues from Super Mario World, Mario now has multiple hats, has a spin attack, and can freely scroll to the left as well as to the right. Mario Land 2 drastically increased the size of its sprites without sacrificing screen visibility too much. It still looked a little basic, but was much more similar in overall look to later NES games being made at the time. The game is fairly lengthy with a good selection of worlds to visit and lots of replay value.

Number 5.  –  Pokémon Red/Blue

There was a time of our lives where nobody could go outside and hear about Pokémon. I mean it’s a fascinating concept on its own; a child (trainer) goes out on a tournament for self glory by using the creatures that he/she captures called Pokémon to use them for battle at your every command. It was a very simple RPG, but it becomes so addicting once you start playing. We all just wanted to capture what we find interesting or useful and see what it can do by learning moves and also what it can evolve to as a reward for training them. We test our skills to battle 8 gym leaders and face the elite four to succeed the goal of being a Pokémon master. I know it’s bullshit that  Nintendo only gave us two separated versions that each has their own exclusives, but at least we can put great use for the link cable that we hardly use. Plus, everyone was into Pokémon so trading Pokémon and battling with friends was one of the most fun part of the whole series. Pokémon, whether you love it or hate it, is a nostalgic moment for us all. For us that grew up with this game, we all remember how hard it was to choose only 1 out of three Pokémon, our first gym battle with Brock, team rocket, Giovani, and so much more and we still talk about it today. The reason why we love Pokémon so much is because we really wish to have such amazing creatures as our own and it fascinates us that have such amazing powers that is totally action packed. Yet, I still imagine myself being a Pokémon trainer time and time again but somehow I come back Pokémon to live that moment.

Number 4.  – Shantae

Released at the very tail end of the GameBoy Color’s lifespan, Shantae was a sleeper hit if there ever was one. Developed by the virtually unknown Wayforward and published by Capcom, Shantae was released after the GameBoy Advance was already on the market. All the stars were aligning against Shantae and it quickly fell into obscurity. It’s a perfect blend of free-roaming action RPGs with many elements of Metroidvania thrown in for good measure. Shantaeis technically and visually a masterpiece. This is not only be best looking gameboy Color game, but the best looking 8-bit game ever made. It is extremely colorful, lush, sprites are detailed and animate extremely fluidly, and the whole game carries a distinctive Arabian vibe that’s hard to dislike. There’s even parallax scrolling! Hidden in this one obscure GBC game is the best GameBoy experience you can find. There’s Zelda-like puzzles, Metroid-like world to explore, and a Castlevania 2-like Day/night and town system. Shantae represents everything that NES sidescrolling RPGs such as Zelda II or the Battle of Olymus were trying for, and yet even today Shantae remains an overlooked classic. Shantae stands as the ultimate chapter of 8-bit gaming, a gorgeous and entertaining tribute to all that had come before — and that’s hardly a legacy to be ashamed of.  Keep in mind that because of the obscurity of the game upon its release, the game was released in limited quantities. Coupled with an almost EarthBound cult following, prices in recent years have skyrocketed. You should expect to pay at least $90 – often much higher – for even a loose cart. I feel lucky to have bought the game new back when it was released in 2002. Shantae is, without a doubt outstanding.

Number 3.  –  The Legend of Zelda: Link’s Awakening

We should admit that at the time, when we all heard that the sequel of A Link to the Past was going to be on the Gameboy, we were all skeptical because of the limitations. Even despite such limitations that the handheld has, it still managed to give us the Zelda experience that we all wanted. It really was a different Zelda title where its out of hyrule, there’s no Princess Zelda, and you’re trying to solve the mysteries of the wind fish (not fight Gannon again). Yet, that’s what makes it all so good because it really was one of the Zelda titles that showed their audience that they’re allowed to have different characters, setting, and much more to enhance the Zelda experience. Sure the story is the weirdest of all the Zelda titles, but being able to adventure out of house while playing Link’s Awakening was fun for all Nintendo fans. This still is the best Zelda game on a handheld and only having Oracle of Ages and Oracle of Seasons to come as a close second! There’s a XD remake for the Gameboy Color that enchanted the experience and made it highly detailed. Link’s Awakening is the adventure game that we love to bring along with our very own adventures taking outside of the house.

Number 2.  –  Final Fantasy Adventure

Did you know that this game is the predecessor of Secret of Mana? In fact, the exact same gameplay seen from Mana (except for the co-op) has started in this very forgotten gem! Truth be told, this is a spin-off of the Final Fantasy franchise and it successfully experimented action-role playing games like this one. For just one little cartridge that barely molds a Megabite, you’re able to go off on an adventure that is console quality standards. The game plays in a format similar to the first NES Zelda game: control one character that is seen from an arial perspective, and hit one button to slash his weapon. However, it’s more complex than that. This game does have stores in which you can buy a multitude of weapons: axes, swords, spears, whips, flails, etc. A lot of special items also end up being weapons. You also get helmets, armor, shields, and MAGIC. The magic is especially fun to play with. This is all planned out for some dealing with the toughest enemies and hardest puzzles the game has to offer. There are over a dozen spells in the game, and they’re all loads of fun. Not only that, but you have companions (many to choose but only can have one along with you). that helps you on your journey and they are the most useful aspect of the entire game. Each companion has their own use, such as restroom HP, replenishing MP, power up your weapons and abilities, change music (personal DJ), and even buy anything from them like a store. Hell you can also get a Chokobo companion and he’ll be able to run on water. In order to do any of these great things is just to have them with you and interact with them when needed. What’s even more incredible is that you don’t have to worry about your character loosing health (they’re invulnerable) so that we don’t have to worry about characters dying.  Everything that’s in this game shows how heavily detail it really is. It’s really a masterpiece just for the gameboy that is heavily inspired, but is under the radar for everyone. If you really want some of the best that the gameboy has to offer, look no further than this!

Number 1.  –  Pokemon Silver Version

Nothing will take away just how special the first generation of Pokémon was, but Generation II was where Pokémon really started to open up. The formal introduction of dual-types and the implementation of a day and night cycle created different ways to play. For the first time, the time of day mattered—certain Pokémon could only be caught at certain times, for example. This made gameplay more frustrating and more interesting. On top of having day and week cycles, Generation II expanded on the Friendship/Happiness system that was introduced in Yellow, making Pokémon grow via their “devotion” to their trainers. Plus the cell phone system allowed trainers to be battled again, resulting in more replay value. On a personal note, 251 Pokémon was just the right amount! But new elements aside, Generation II had (imo) the longest main game section with the addition of the original Gyms right after you complete the Johto League and re-enter the Indigo League. Never again has the Pokemon franchise ever did this again and for that, Generation II remains the best game of the whole franchise!

Gold, Silver, and Crystal hands down, there all the same to me (but with different Pokemon features), but I’ll always choose Silver cause you get cooler pokemon that wont appear in the others, like Lugia. Cool story with your rival being an actual bad guy, Team Rocket is back, everything is better, night and day bug catching contests, when you beat the first story you have to go back to kanto and beat the original 8 gym leaders, you even battle Ash, you know the guy from the original, and who you always wanted to battle, because after watching the show how the hell is a pikachu that strong! They say the original 151, but I always thought 252 was enough and didn’t care much for 253. There is no point of dreaming of being a Pokemon master anymore because we’re talking about a singular Pokemon game that has the best roster of Pokemon ever, the adventure is huge, the features installed are extremely varied, and the journey couldn’t be anymore fulfilling!

The Top Listed Gameboy Games

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7)          6)        5)   

4)        3)        2)   

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Top 10 Nintendo 64 (N64) Games

In the 1980s, technology has grown so rampant that we’ve developed fully rendered 3D graphics and programmers predicted that it will become a norm for visual arts. Already in the mid-90’s, the industry was ready to make many more games into 3D. 3D graphics is important for giving players a whole new perspective, depth in realism, and as a result we were able to create new video game genres such as 3D Platformers, Sandbox Games, First-Person Shooters, ect. and old, familiar genres to now be seen in a more dynamic view point thanks to a moving camera to give us such visuals. With so much anticipation for the future in gaming, Nintendo fans everywhere were extremely anticipated to have the same impact with all of their favorite franchises. On 1995, Killer Instinct hit the arcades and announced “Available on 1995, only on the Nintendo Ultra 64…” we were completely blown away with what’s in stored for (at the time it’s called) the Nintendo Ultra 64! Though we had to wait another year later, in 1996 we were given the Nintendo 64 and everyone wanted just one game “Super Mario 64.” Super Mario 64 was an instant killer app title that showed all of us that this is now how we play video games. But as the years go by, the impact of the Nintendo 64 was fading a bit as third party developers were dissatisfied with the choice of cartridge instead of disc-based video games. Cartridge had a lot of limitation in its storage and it’s unable to shove in tons of voice acting, movie-quality cutscenes, and even more detailed graphics that the Sega Saturn and Playstation were offering. This is last console where people actually discuss about “bits” because it doesn’t really tell you how much better the graphics are because a “64-bit” console like the Nintendo 64 is nearly equivalent to the Playstation’s technology. It’s really the reason why big name developers, like Square Soft, left Nintendo so they can expand their limitations to create masterpieces like Final Fantasy 7. Games like Killer Instinct Gold really shows the limitations of the cartridge and what could have been if it weren’t for the arcade version to show it’s superiority. They’ve tried to FINALLY get into the disc-based games by releasing a CD-add-on called the 64DD and that never was released out of Japan and it lasted only a half a year, loosing tons of money. If only Nintendo made this console a truly disc-based console, who knows how much more successful they would have been in the 5th generation of consoles. At the same time, cartridge had a lot more advantages than disc because of their durability, almost-non existent load times, and fast speed. With many third-party developers jump shift to different consoles, Nintendo was left on their own trying to keep Nintendo 64 owners happy, and that they did. Though the Nintendo 64 has a lot to be desired, it has delivered on some of the most qualitative games that delivered on revolutionary gameplay and adventures, four player port multiplayer (making it the ultimate party machine), and a brand new perspective on how they handled their 3D technology that no other console has done remotely similar. Though it has had a decent life span (1996-2001) with very little games, there were titles that took full advantage of the 3D technology by creating such a world that no one has ever been in before! Not to mention that more than half of the titles on the N64’s library is takes indeed a long time to complete so despite it’s short library of games, Nintendo and the rest of the developers who worked on the 64, has given us hours upon hours of entertainment. Not to mention even more hours with high replay value with many of the titles. Most of the games nowadays lack replay value because they have that same appeal where we approach a game and it comes and goes. But for many of the titles on the N64, it comes and stays with us forever! It’s now time to finally countdown the ten best games on Nintendo’s first 3D home console machine!

Number  10.  –  Super Smash Bros.

What is the Nintendo 64 made for? The answer – four player co-op, slick 3D graphics, analog stick for smooth controls, and party gameplay experience unlike any console before it. So what’s the one video game that captures all of the tends and purposes of the Nintendo 64? Super Smash Bros. of course. Nobody before ever had the idea that putting many of Nintendo’s famous mascots into a fighting game cross-over could be the most ingenious idea. But this was around the time where cross-over fighting games were present, but never used in non-fighting game characters. Somehow this brought everyone into the craze of beating their opponents with so many weapons and amazing powers, just so much that they can make their foes fly off the screen. It was exciting, fast, and intense every time I pick up this game and play with my friends. This was our Nintendo fantasies come to life and yet we’re still not satisfied due to the fact that every one has their favorite Nintendo character (or any other video game character) that didn’t make it in the sequels of Smash Bros and we demand even more. It was so cool to see every character to have their own moves and abilities that are used for their advantage and what matters is to see how skillful a player is in battle. Sure the sequels of Smash Bros. had more content, but you have to remember how mind blowing and exciting it was to play your these characters and in famous levels from each franchise. Because of its addictive multiplayer, it has left a huge legacy for us all and it still remains fun to this very day.

Number 9.  –  Donkey Kong 64

Ever since the Nintendo 64 was launched, I kept wondering if the Donkey Kong Country series will remain on the Super Nintendo. Load and behold, it was a dream come true to have Donkey Kong and his friends in full 3D. This was a huge moment in my life, as a Donkey Kong fan, because we finally got a chance to play as DK (we haven’t had him as a playable character since Donkey Kong Country 1) and finally play more than one  of his buddies; 4 more of the Kongs to be exact! The gameplay was more like a very expanded version of Banjo-Kazooie, I mean a huge one! Not only they took the essence of scavenger gameplay in this game, but made it five times the size, making every Kong to have their own collectables for each and every level that they are in. This stirs the question on why this game is already bigger than it needs to be, making it very laborious to go through. But you have to remember that DK64 offered a lot more than a huge single player, but this game is loaded with multiplayer content and even a graphics Expansion Pack included that for future high-tech N64 to come. This won’t be the first time Rareware spoiled us with not only including the game (Killer Instinct and the soundtrack) but that’s what makes Rare so special for all of us hardcore Nintendo fans. It’s really sad to say that we will never again have another Donkey Kong game that’s in full 3D because I’ll be in for it when Nintendo decided to finally make one in some point in time.

 Number 8.  –  Star Fox 64

We all were disappointed that Star Fox 2 for the Super Nintendo was never released, however Nintendo took all the amazing concepts of the game that almost made it, into a redefined classic that became one of the most replayed games that ever existed. Every Nintendo 64 fan will always say how many times they’ve played this on-rails flight shooter and for good reason, there’s always something new to shoot, or blow up, every ten seconds within each level. Unlike the SNES original your anthropomorphic wingmen buddies speak properly this time, rather than the garbled alien sounding language some might remember from before. The voice acting is of a surprisingly good quality, and the dialogue is very witty and memorably quoted (barrel-roll!). There is so much variety, action and fun on offer it is hard to see who this game could not appeal to. Even now, when I go back and boot up the graphically-dated-but-still-brilliant game, I find it hard to believe that its formula (with the exception of Rogue Squadron) hasn’t been duplicated, even by Nintendo. In today’s gaming landscape, you’re telling me there’s no room for an incredibly paced, dynamic rail shooter? Controlling your arwing down these “space tunnels” was tight and responsive, and figuring out the best way to manage your focused blasts and net the high score was completely addictive.

Number 7.  –  Mario Kart 64

This is perhaps my favorite racing game of all time. Never have I seen a video game since Tetris that was a game for all demographics. That’s all thanks to the memorable level design, basic and useful weaponry, and wonderful cast of characters. Any kart racing game that tried to have their take on the genre always revolve back to the very influence that this game holds. The beauty of Mario Kart 64 is that the people that are farther behind receive better items from the question marks allowing them to catch up to the people ahead of them.  This allows everyone that is racing to have a chance at catching up to first place at all times. For the game coming out in 1997 it’s actually done pretty fair too.  Sure you get the occasional person in 2nd or 3rd place getting a lightning but just like in life you have to be ready for some curve balls, or should I say red curve shells every now and then. The sad reality is that there could never be a better Mario Kart game than 64 because everything is so balanced. Best yet is the multiplayer that can go up to four players and you can either race each other or play the many mini games that is competitive and fun all at once. Remember those times when the blue shell stayed on ground, how you still keep moving when you’re hit by any object, and last place didn’t take everything that’s powerful? Unless if the modern and future Mario Kart games fixed all of the flaws that they have, Mario Kart 64 will still remain as not only the best Mario Kart game, but also the best Kart racing game in general.

Number 6.  –  Super Mario 64

This is the best 2D video game franchise to jump shift into full 3D. It was so revolutionary that it set the standards of how we play and interacted in video games today. It took a long mile step in making Mario to be able to do acrobatics when he jumps, leaps, and do so many tricks, it was all fun to toy with as well platform. Also, being able to go anywhere on foot and have the physics and logic to go on any environment; underwater, up the hill, standing on snow, on slippery ice, it all felt very real. Not to mention that you have some of the finest levels and missions that any game could offer when trying to collect any Stars, which is of course the main objective of the game. I can easily say that every aspect of the game is very appealing because the animation quality is fast, everything is a wonderful sight to see, accomplishing a mission is always fun, and all objects are high detailed. Not only that, but exploring the castle and finding all of the secret, it’ just created such an everlasting impression on all of us that it became timeless. For all the reasons I’ve stated, it never lost an ounce of appeal since. Level design-wise, I find myself seeing other 3D platformers out there that are better, but gameplay-wise it can’t be compared. This is a landmark in the history of gaming; it changed how games are made, played, and enjoyed.

Number 5.  –  The Legend of Zelda:
Ocarina of Time

Our biggest expectations when it comes to the Nintendo 64 is to have all of our favorite Nintendo franchises to make an installment in full 3D. Though most of them didn’t make it (Earthbound, Metroid, and more), a Zelda game was finally in 3D. It took all the familiar creatures, elements, and characters that appeared in A Link To The Past and made it into an interactive 3D experience and a whole new perspective.  Every detail and aspect of the game is just so rich that it makes it feel like a sense of an artistic value in it. You can see the day cycle from day to night, massive open-world, dungeons packed with treasures and enemies/bosses, and so many more. These were all the aspects that Nintendo were perfecting for many years and the end result was an indescribable experience. Not only that, but the controls felt incredible; you can swap up any item or weapon with three C-buttons, swift your sword into many ways of attacking, applying any action when you come close to an object that can be interacted, automatic jumping when you walk off the edge of a platform, look into first person, shoot in first person, and also the innovative Z-targetting. Z-targetting can also use Navi to help the player indicate danger, a point of interest, or give detail information about the target you’re facing making a whole new perspective in video games that games today borrows.

Most importantly, the usage of the Ocarina which can cast magic and all possibilities once they play a song. This became the backbone of the game’s brilliant musical score and the player can also play the tunes out and make the impossible into a reality from transportation, changing the time of day, call for your horse Epona, communicate with Sierra, cause a thunder storm, and open doors. The best part of all is the journey. It’s almost a coming-of-age fantasy adventure where you have so many dungeons to accomplish, items to collect, enemies to kill, and bosses to defeat. You develop from a young boy who couldn’t fit in the fairy town and then time-travel to adulthood which even adds so much more to the overall experience by the moves he can do, the items he can use, and the places he can go.

That part of the game really makes you think of life changing so fast because of the familiar aspects of Hyrule that you seen from your childhood is forever changed in the post-apocalyptic future that was all caused by the evil Gannondorf. These were all the great things that made Ocarina just a masterpiece, plain and simple. It made so many achievements in this interactive media that didn’t just feel like another great game, it felt like a huge world that was bigger than life. The thing that sucks is that Ocarina of Time is so great that all the other Zelda titles after it tries so desperately to be like Ocarina because that’s all the fans ever want. That’s why Ocarina of Time is the last biggest innovation of the Zelda series, and even if they did change the appeal of the franchise over the years it still revolves back to Ocarina of Time.

Number 4.  –  WWF No Mercy

It took THQ and Aki Corp. to finally make a masterful wrestling game like this just for the Nintendo 64. From WCW vs. NWO: World Tour, WCW/NWO: Revenge, WWF Wrestlemania 2000, to finally one of, if not, the best wrestling game ever created. Sure some of the models are a bit blocky, the character designs a very off, the entrances are horrid, and some of the finishers (like The Rock’s Rock Bottom) are a bit unfinished, but what this game has that no other wrestling game features is the best roster to select and the most satisfying gameplay. We’re talking about some of the best wrestler selection, four player multiplayer, and so many match types that will keep you hooked. There are a number of different matches to play around with in an exhibition setting such as Guest Referee, Ladder Match, Iron Man, Royal Rumble, Survival and King of the Ring. Plus, there are a few game modes to play with: Multi-Play, Single Play, and Commissioner. With the Multi-Play, you play with the computer or your friends in whichever types of matches you choose.

In the Commissioner mode, you can Create-A-Wrestler, Edit a Superstar, change wrestling stables around, along with being able to improve your superstar by purchasing anything from ring attire to more powerful moves. One of the biggest updates however was in the Story Mode.  In WM2000, if you lost a match during the story, you would only have the chance to retry the match.  In No Mercy however, the story simply branched out into an alternate scenario, depending on whether you won or lost.  To me, that was one of the coolest aspects of the game and made me want to replay the story over and over again to see what other scenarios I could come across. The Single Play mode is much like a career, where you take a wrestler from the beginning of his/her career, and try to win the Championship Belt. It’s a game that fully represents the Attitude Era of the WWF. Wrestlemania 2000 used nearly all of the N64’s potential, leaving No Mercy little room to exceed its predecessor. It’s really more of an upgrade than anything else…but a damn good one.

Number 3.  –  Banjo-Tooie

The sequel to one of the best platformers on the N64, Banjo-Tooie did not disappoint. With all the action-adventure sequels (such as Metroid and Zelda to name a few) they take away all of your powers and abilities from the original and start from scratch by re-collecting the basic power-ups from the previous title. But not Banjo-Tooie, Rareware did the most ingenious idea of keeping all of the powers from the original and give you even more powers and abilities in your adventure in the sequel! GENIUS! If that’s not enough, each of the worlds that you enter are perhaps twice as big than the original (but not as big as Donkey Kong 64). Banjo-Tooie came near the end of Rare’s glory days and is one of its last true gems. Between the funny dialogue, cheery art direction, and sheer amount of collectibles, it’s no wonder this title gives gamers a warm nostalgic feeling. Rare even slipped in a few jokes hinting that the characters were aware that they were in a video game.

Banjo-Tooie is a wonderful game: the levels are fantastically crafted, the humour is ever-present and a lot of care has gone into creating an adventure of epic proportions. It stands above many of the good platformers out there, but it does fall short simply because it overreaches: the worlds are slightly too big, there are a few more moves than necessary, and playing as Mumbo Jumbo is a feature that adds no value to the series – the experience feels a bit superfluous. Still, don’t let this detract from the fact that Banjo Tooie is one of the gems in Nintendo’s platforming history: with rich level design, brilliant gameplay and a charming story, this one is well worth getting hold of.

Number 2.  –  Turok 2: Seeds of Evil

I maybe the only person in the world that actually “knows” that Turok 2: Seeds of Evil is the best console first-person shooter of all time; even better than the likes of GoldenEye 007. By every stretch of the imagination, this game went so many miles ahead of Turok: The Dinosaur Hunter from the gunplay, weapon variety, physics, sound, music, and especially story. You heard me right, this FPS had an engaging story where there are aspects of the plot becomes so epic when fighting these dinosaurs & so many monsters and even watch some of the scariest cutsenes ever. What made me love Turok 2: Seeds of Evil so much is because it has some of the most satisfying gunplay I’ve ever played in any game. Whenever you shoot any enemy, they give different reactions and great physics, even if you shot them in the same spot. I give a lot of credit for Akklaim for actually giving so many dying animations whenever you kill someone and it’s something that game developers today should take note.

Never has there ever been a game that offered this many variety of weapons that each are  useful (cerebral bore is the best weapons in video games ever), plus different ammo types for each, all of which cause great effect with the most brutal 64-bit visuals whenever you blow off their heads off and other body parts. The level designs are so massive, I’ve never seen level designs that are so big before or since (completely nonlinear) which makes them fantastic battlegrounds in your adventure. This is not a short game at all, you have a massive amount of hours to play with this game, plus much more when you play it with your friends in the multiplayer. It’s phenomenal to see all of these wonderful things put in a single game and all of these great features makes it an immersive and satisfying shooter ever. I never been as satisfied as I was when I played this classic that still withstands against all the other FPS since.

Number 1.  –  The Legend of Zelda:
Majora’s Mask

Who would have guessed mixing Bill Murray films with Zelda would have birthed such an incredible game? Since they were re-using the engine built for Ocarina of Time, Nintendo was free to spend their time developing a weird and particularly unique (among Zelda games, at least) story, where Link – somehow stuck in a parallel dimension – has to battle a sentient mask before an evil-faced moon crushes a city that has somehow not been evacuated yet. The intricate, complex schedules that the townsfolk follow, the effects of the various masks you can collect, and the three-day time limit made for a very different Zelda game, pretty much unlike any that had come before or since. It still had all the big staples: dungeons, annoying fairies, playing music with instruments, cool weapons (HELLO, FAIRY SWORD), and an awful, awful water temple; but it also had a lot of new, game-changing additions that would stick with the series for the rest of its lifespan.

Majora’s Mask is my favorite Zelda title. It deviated a lot from the Zelda formula, and did an extremely good job. Majora’s Mask is a better game than Ocarina Of Time. I think it’s more fun to play, the world map is more populated, the 3 day timeline is very innovative, the dark and twisted tone of the game creates an amazing atmosphere, the dungeons are very clever, the ability to change physical form works very well, and the story was simple yet intriguing.  Furthermore, the controls are tweaked to be even better than Ocarina of Time. To be honest, I didn’t give Majora’s Mask much of a chance when it came out. I thought it was weird that you weren’t in Hyrule, I wanted to be adult Link instead of young Link,  and the 3 day thing threw me off. It took me many years till I learned to get pass through the slow beginning and have an adventure of a life time. Majora’s Mask was a Zelda game made on a tight schedule, meant to be a direct sequel to Zelda: Ocarina of Time, which allowed the team to re-use the vast majority of the assets from it to create a new adventure quickly.

While the game only has four main dungeons, Majora’s Mask has a ton of content in other areas. It is tightly designed and features one of the darker, apocalyptic storylines in the series. Uncovering more details about the various lives of the characters around them also has the effect of making the player feel much more connected to them and the world in which they live. Let’s not forget about the the masks in the game that each of them have a purpose for a quest, some of them for a special ability, and three of them has a transformation for link to turn into a Zorra (my favorite), Goron, or Deku that each of them have their own ability. It’s simply amazing to see what each of these masks as used for and as a result it makes it wonderful to experiment what each of the masks can do and what advantages you can have with many of the quests. And what this game dominate Ocarina of Time is the song list that you play on your instruments (depending what transformation you’re in) that can actually manipulate time and save you from the 3 day period that the game forces you to go through such as slowing or speeding up time, summon statues, restart the clock to Day 1, open doors, and so many more!

Overseen by a giant grinning moon awaiting the end of the world, Majora’s Mask‘s mechanics and atmosphere are still unlike anything else in the series and the biggest surprise on the Nintendo 64. Unlike Zelda II, this is actually the first Zelda sequel on a singular Nintendo system that actually executed all of their new ideas successfully. There are a lot of skeptics out there that doesn’t think Majora’s Mask is worth their time, but I urge you go give this title a second chance because once you get pass through the first hour of the game (it’s really part of the story), you’ll really love the intensive (and scary) journey that lies ahead of you and still to this day, there is no game quite like it. Quite frankly, the franchise will never go back to this idea ever again because Zelda fans everywhere only wants another Ocarina of Time which shows how stale the franchise has become over the years. Because of it’s impressive gameplay, level of creativity, and so many different quests to go through, all of it left me in complete amazement and it’s the reason why this deserves to be called the best Nintendo 64 game of all time!

The Top Listed Nintendo 64 Games

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Top 10 Video Games of 2001

There’s something about 2001 that makes is a very iffy year for me. The first half of 2001 it was our final moments of experiencing the magic and atmosphere of the 1990s. Then second half it started a new era of the new world but wasn’t all the good. For one, The Attitude Era has ended, WCW and ECW was bought out by Vince McMahon, The Dreamcast disbanded so early, the PS1 and N64 also disbanded for the new PS2 and Gamecube consoles, and 9/11… just one of the saddest moments of my life. Who knew that the year that Stanley Kubrick predicted was the year we would obtain greatness turned out to be some of the most depressing years and later throughout the 2000s, it’s all up and down from here. Don’t get me wrong, 2001 was great year in gaming where Microsoft, Nintendo, and Sony have been in a new era of rivalry and still to this very day they’re still in competition in our modern day console war. Though Sega will be truly missed, it still is a year that had a lot of offer, but in the later years it started to decline because all that was good about the 1990s started to slow down fast. At least video games still had a lot to offer, so here are the 10 best games of 2001.

Number 10.  –  Sonic Adventure 2

It’s really sad to see that the Sega Dreamcast didn’t last as long as it should have. Interesting to see they ended the game’s lifespan by releasing the sequel of the system’s killer launch title, Sonic Adventure. Sonic Adventure 2‘s stages are split in to three types: action (Sonic/Shadow), shooting (Tails/Eggman), and treasure hunting (Knuckles/Rouge) and are all divided into two separate teams; team dark and team heroes. The flow of the game gets rid of the “adventure” element from the first Sonic Adventure, opting for a level-to-level rhythm that truer to the nature of a Sonic game. Unfortunately, this rhythm is a staccato beat due to the forced switching of characters between levels. The choosing of one character and then sticking to that character in the original Sonic Adventure works out much better then jumping from one creature to the next in Sonic Adventure2. Fix one thing only to break another. Though playing as Sonic and Shadow is incredibly fast and straightforward (the best part of the game), the same cannot be said about Knuckles/Rouge hunting for crystals in order (the space level was the worst) and Eggman/Tails was just a mind-less shooter (seriously, Tails can fly, so why put him in a mech?). Despite the game’s flaws, there are a lot of improvements the game made over the original like the homing attack and ring dash is so simple, the Choa pet-simulator mode is much better, and there are some replay value with all levels of the game. The game’s Legacy will never die because the Gamecube version of Sonic Adventure 2 was released the following year to show what we all missed out.

conkers-bad-fur-day-n64-cover-front-31950

Number 9.  –  Conker’s Bad Fur Day

Back in 1997, when the Nintendo 64 was released and were still announcing new titles, we were introduced to Conker’s Quest by Rareware which was supposed to be the more kid-friendly version of Super Mario 64. Four years later, Rareware finally released this title out of complete surprise. How so? We’re talking about some of the most adult game that ever graced on any Nintendo system! For a N64 game,this game it looks so  great that it looks like a game off of a Playstation 2! RARE put their best efforts into this game because it’s really unbelievable that it’s off a cartridge! Conker’s Bad Fur Day is remembered for it’s comedy as they often love to reference familiar films like The Clockwork Orange, Saving Private Ryan, The Matrix, Vampire movies, and so many more making it a fantastic video game satire since Gex: Deep Cover Gecko. But that’s not to say that this game only relies on its pop culture references to keep the game alive because this N64 title also has its own creative humor like a singing poo as a boss, hillbilly talking paint bucket, brush, and a pitchfork, a bunch of breaking-the-fourth-wall, and so many more! For the final year of the Nintendo 64’s lifespan, Conker’s Bad Fur Day left us with a bang and an impression that makes so many out there to still talk about this game. The only reason why this game could not get any higher is because it’s filled with design flaws – try collecting all the bees in the first world without recollecting all the bees, racing on lava with a lot of instant kills, and even a terrible swimming mechanics that will tear your hair!

Number 8.  –  Black & White

Blending genres into a truly unique, addicting experience, this is a revolutionary game that deserves every ounce of the attention it has been getting. At its core, Black & White is a strategy god sim with ties to the past Molyneux hit Populous. But from the interface to the graphics to the multi-tiered complexity of the gameplay, it’s quite unlike any other strategy title you’ve played before. The premise is simple: you’re a god and it’s your task to convert as many nonbelievers to your cause as possible, thereby gaining power. You can be a good god or a bad god, an evil master of destruction or a benevolent flower daddy – or any of the millions of shades in between. By managing your villages and fighting other gods, you vie for ultimate control. With this kind of freedom, however, comes some wily control. Though the game gives players several ways to navigate the land (mouse commands, keyboard commands, hotkeys, bookmarks, etc.), the learning curve is steep. Even accomplished gamers will fight with the camera for a bit before it becomes comfortable. But considering the revolutionary freedom of the game engine, this isn’t really a flaw so much as a fact.

You choose one of three initial Creatures to nourish, teach and instruct from infancy up into lumbering, awe-inspiring Godzilla-ness. The Creature acts as a physical manifestation of your presence. By petting it gently or backhanding it Ike Turner style, you can teach it to do just about anything. The AI here is nothing short of groundbreaking. Unlike a Tamagotchi, it will act independently to feed itself, relieve itself, and do, well, just about anything. Help it develop a taste for enemy villagers and it might run into their village for a midnight snack. Teach it to cast spells and it’ll act like a gigantic Copperfield. Heck, you can even instruct it to poop in the ocean. The range of behaviors and the seeming randomness of it all means your Creature might do anything at any moment. In short, it’s a piece of code that truly acts like a living thing. Astonishing. Black & White has captivated the entire GR staff with its amazingly creative and unique gameplay, graphics and humor. It’s the sort of game that comes around once every few years and totally changes the gaming landscape.

Number 7.  –  Aliens versus Predator 2

Aliens Versus Predator 2 gives players the chance to play as an Alien, Predator, or Marine either through single player campaigns for each of the races or in multiplayer matches over the internet.  The single player campaign provides seven missions for each of the races, for a total of 21.  The bad news is that the campaign feels a little on the short side.  The first couple of missions in each campaign are not technically tutorials, but they do serve to set up the story and give the player the opportunity to learn to control each individual species.  Veteran players will breeze through the first part of each of the campaigns in no time at the normal difficulty settings.  That being said, the good news is that the storyline created for the campaign game is very good, and each of the three campaigns are expertly interwoven into a single story played out in parallel.  As an Alien, you are a test subject that manages to escape and set the wheels in motion for events that will raise havoc on the research station.  The distress signal is picked up by a military ship which contains the Marine featured in the Marine campaign.  At a point in this campaign, the Marine inadvertently frees a captured Predator stored at the facility.  How did this Predator come to be captured and what does it want to do after being freed?  Play the Predator campaign to find out.  The three campaigns intersect at more than one point, and it is very entertaining to see the story unfold from three different viewpoints.  Only after completing all three campaigns will the player get the whole story.  It’s not easy to put together a compelling storyline for a game, but not only does Aliens Versus Predators 2 pull it off, it does so from three different perspectives. Multiplayer games are supported in several modes: deathmatch, team deathmatch, survivor, hunt, evac, and overrun. Aliens Versus Predator 2 does an excellent job of capturing the atmosphere and feel of the movies on which the game is based.  The intriguing, interwoven campaign games are excellent, and give the game a different feel when played from the different perspectives of the three races featured in the game.  They may be a little on the short side, but most players will find them thoroughly enjoyable.

Number 6.  –  Shenmue 2

Shenmue II is like a long satisfying evening meal. It starts off with a tasty introduction to whet your appetite, and then slowly eases you in till you can’t help but indulge yourself in the delights of what you have been presented. Then there’s the ending which might leave you bloated and uncomfortable but will have you simply wanting more. Shenmue II is epic in every sense of the word, from the sprawling cities to the achingly beautiful musical score; the game just oozes quality and is arguably one of the most important releases in the Dreamcast’s limited lifespan. Being the sequel to one of the most loved and loathed titles of the generation 6, there were a lot of expectations and excitement leading up to release. This added with news that the title wouldn’t see the light of day in the USA; made those last remaining fans feel special that they would be able to experience the game in its original form before anyone else.  Everything you loved about the original has been taken and refined with the result being one of the most daring and epic adventures of last generation. A fantastic cast of characters (well, maybe not Delin), seamless interaction with everything around you, a gripping Hollywood style narrative and a blockbuster musical score make this an experience like no other. Yes it has its flaws, but what game doesn’t? One part of the title completely blocks progression till you have a sufficient amount of Yen, this means finding employment or spending hours gambling only to end up with as much money as when you started. This is quite easily the lowest and most tedious section of the game but it doesn’t detract from the overall experience, the rest of the title is just too enjoyable to be broken by such a petite issue. The Dreamcast version of the game only carries the Japanese voice track and English subtitles, however there is also an Xbox port which contains a localized dubbing. It’s generally advised against this version though as it contains some of the downright worst voice work ever recorded. Overall, Shenmue II is for the fans, it’s not likely to attract new fans nor has it broken new ground in the genre but it’s undoubtedly a memorable and special experience.

Number 5.  –  Grand Theft Auto III

Grand Theft Auto 3 is no doubt the most revolutionary and most influential game on this list. And for good reason! It’s the one game genre that started brand new genre called Sandbox games. Never before has there been a game that brings us into this world and allow us to play the way was want to. Rockstar has done a great job of melding mission-based gameplay with the freedom of an open-ended world. GTA3 is a  game that provides both an interesting storyline and a large living and breathing city filled with bonus power-ups and weapons, secret spots, and hidden vehicles. As you move around Liberty City you’ll see that it is living city, and not just the copy and pasted building textures used by many games to pass as urban environments.  First of all, the city is divided into neighborhoods, each with its own character and landmarks.  Secondly, the city is not a vast urban vacuum.  People walk the sidewalks and cars drive the streets.  Working stoplights control the flow of traffic and the city lights go on and off with the cycle of the day.  There’s even weather in the game and you might find yourself in the middle of a downpour at some point.  The people in the city are not just window dressing, they will realistically react to your actions.  As you drive down the streets cars will honk and dodge to get out of your way, and then yell insults at you as you pass.  Hit somebody in a crowded area, and the rest of the passerby’s will run away and scream for the police. But you have to appreciate that these things are small fry compared to the main dish. GTA3 is a luscious, sprawling epic of a game and one of the most complete experiences I have ever encountered.

Number 4.  –  Super Smash Bros. Melee

The original Super Smash Bros. proved to be one of the Nintendo 64’s most beloved multiplayer games, and HAL Laboratories managed to improve the four-player fighter in just about every way imaginable. With a massive roster of so many iconic video game characters, gorgeous visuals, and a slew of things to unlock, Super Smash Bros. Melee is easily the most fun GameCube game to play if you’re looking to kick back and have a good time with your friends. The ability to pummel Ganondorf with Mr. Game & Watch is reason to put attention to this game. Special Melee offers up an even more bizarre set of scenarios for groups to challenge each other with – including fighting at double speed, half speed, at risk of instant death, or restricted to only a basic set of controls. With 25 characters to choose from, plus an extra transformation, compared with just 12 in the original Smash. Melee’s roster is itself an incredible homage to the greatest stable of video game characters ever. Obvious inclusions like Link, Mario, Samus, Pikachu, and Kirby are joined by lesser known heroes like Mr. Game & Watch, Dr. Mario, and the Ice Climbers. Incredibly, the game’s two Fire Emblem fighters, Marth and Roy, were virtual unknowns in the west at launch – no Fire Emblem games having ever been released here. Their popularity in Melee prompted Nintendo to start selling Fire Emblemtitles in the west. Such is the power and popularity of Smash. How can anyone NOT like this game? It had what was going for it in the last game, and completely blew it up and made something special. There is some new gameplay mechanics like dodging… and that’s pretty much it, but it adds more strategy to the game. More characters, more items, more stages.. this is a true sequel, and a very damn good one.

Number 3.  –  Halo: Combat Evolved

When the Xbox was released, what’s the the big talk about the system? Well, there wasn’t anything to talk about than a brand new franchise called Halo. This was unlike any shooter of its time where we were given a war drama that made the campaign worth a damn. The story is great and progresses you through the game very believingly with twists and turns that keep it intriguing. Each of the game’s campaign refuses to stop being suspenseful as you have the best variety of expanded level designs, coolest weapons (seriously the pistol is the best ever seen in the FPS), great variety of vehicles (such as the Scorpion tank, hoverbikes Ghosts, Banshees, and a Warthog), and so many enemies to blow off or gun down. Even despite the fact that the enemy variety is left to be desired (Elite, Grunt, and Hunter) the game’s atmosphere is like no other. And if that’s not a good enough reason why to play Halo there’s the multiplayer. The multiplayer was so much fun with it’s competitive nature, has all the weapons and vehicles seen from the campaign, expended map selection that so fleshed out, and so many more that creates many hours of fun. But in the end, Halo has totally revolutionized how we look at console FPS games. Because of its revolutionary take on FPS, it became the phenomenon that it really is. For the entire decade we have to endure the annoyance of Halo fanboys and even the awesome Red vs. Blue comedic series. Combat Evolved never becomes a simple shooting game. This piece of work will continue to shine in your Xbox because of how varied it is. With an addictive multiplayer mode, completely random single player experience, and the title of Halo, you won’t be let down.

Number 2.  –  Silent Hill 2

The Silent Hill trilogy is the best horror trilogy ever! You have individual main characters coming in the town of silent hill, all the monsters come out as your worst nightmares as representations of character’s psychological troubles, and each of the stories are so well told. But if I had to choose which of the three are the best I have to choose Silent Hill 2. There’s no doubt in my mind that Silent Hill 2 is just the best of its kind (even though the newer games are subpar). It offered some of the most engaging puzzles, biggest surprises, and even the best stories that the genre could offer. Each of the characters have their sorrows and trouble and you question if any of them or any thing is real. You can relate to almost any character of this game and see what drove them phycological, which makes it a very deep and powerful storytelling. Not to mention that Silent Hill is so pleasant, yet disturbing that it feels like it has its own character. Most of all you have a sexually oppressed widower James on the hunt for his lost wife, Mary, in Silent Hill in hopes that she’s still alive somewhere and from here on out, you got yourself just some of the most surprising and deep adventures you can ever see in any video game. The original Silent Hill left me a great impression because it was the first game that I ever fainted; it really was that scary. What beats the game that started it all? How about the sequel that took everything to the next level? Silent Hill 2 was smarter, slicker and more compelling than the original, and it wasn’t afraid to really mess with the player by tackling taboo topics other video games shied away from at the time. Rape, murder, suicide, molestation — that was a brave goddamn game. And of course, it introduced us to Pyramid Head, who would go on to become one of the most iconic monsters in gaming. If a game is judged by its story, then its no wonder why Silent Hill 2 is regarded as some of the best games of all time.

Number 1.  –  Jak & Daxter: The Precursor’s Legacy

It’s really amazing that the developers that made  the Crash Bandicoot trilogy on the PS1 (a series that is linear gameplay at it’s best) took an extra mile by giving us a Banjo-Kazooie style open-world game! Though it is heartbreaking to see that the Crash Bandicoot series are in the hands of the wrong developers, this jump to a new era of gaming never felt so beautiful.  Jak, a mute hero whose companion, Daxter transverse to an entire country-size world that has 16 different areas, including Jungle, Snowy and Underground locations. Each level seamlessly links to the next, with zero loading times between them. This maintains a great flow, and the player rarely feels removed from the game world. The main objective of each level is to collect Power Cells, usually in order to open new stages, through multiple methods. This includes paying greedy civilians in the hub levels, collecting them manually in the action stages or through objectives, or finding all 7 crates containing special bugs in every level. The game contains 100 Power Cells, but only about 80 of those are necessary to complete the main story. You could probably blow through the story segment of Jak in around 10 hours. It’ll take a little bit longer, of course, to collect everything the game has to offer, but so so worth it!

If that’s not enough, you also have the awesome eco powers  which can be utilised during both platforming and combat sections. There are 3 different types, each coming with their own special colour. Blue Eco speeds Jak up, as well as turning him into a magnet for collectables and nearby objects, Yellow Eco lets Jak shoot powerful fireballs and Red increases the strength of his moves. You can also collect Green Eco to restore his health, which comes in three segments plus an extra life not visible on the meter. Though not as prevalent, Dark Eco also makes appearances in the game’s pitfalls, and these can kill Jak pretty quickly if the player isn’t careful. Eco Powers add a unique touch to the game, and definitely spice up the action. Best of all this is all done with no loading screen whatsoever and still to this day we have video games that still test our patience with damn load times. It’s brilliant, entertaining, and stunning. Naughty Dog has truly mastered the Playstation 2’s power to create what is arguably the best looking game ever. The characters and levels are richly detailed but it’s the little touches such as the raindrops on the camera lens, the humorous animation on Daxter, the varied characters and superb level design that make this game all the more impressive. The thrill of playing this game can’t be described, but one thing is certain. If you own a Playstation 2 then you are doing yourself a big injustice if you don’t experience this masterpiece. It’s phenomenal.

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Top 10 Nintendo Entertainment System (NES) Games

Prior to 1985 in the US, Nintendo was a strong name in the arcade with Donkey Kong and it was cleaning up in the toy aisle with its Game & Watch handhelds. But the home console industry was buried under the figurative dust after the industry collapsed on itself, and “videogame” was considered a bad word. Nintendo set to change all that with the Nintendo Entertainment System. Unlike Atari, Nintendo kept everything under control with the Nintendo’s License of Approval making sure that majority of the games in its library is at its best, playable. The Nintendo Entertainment System is the most important game console ever because it saved the game industry from the market crash of 1983 and also it made the industry as a whole for what it is today. I have nothing but full respect for this system, however, that’s the only kudos that I give for this system. I really did grew up with the NES, but unlike every person who’s nostalgic to the NES, I’m not going to act like this is the greatest console of all time. I mean, more than 50% of the NES’s library are so bad that it would take the Angry Video Game Nerd to continue making his video series running for a life time. We all like to state that video game sequels often are great, but that’s not the case for the NES because there are just so many horrible sequels that I want them to disappear and never hear from again (Super Mario Bros 2, Zelda II, Castlevania II). And it doesn’t help that there isn’t a single add-on from the NES that feels like it even fucking works; its all wasted space! There are only ten games that I enjoy in the NES while the rest I’m just not interested in playing. If there’s a console that actually gives me that feeling, then there’s really not much effect for me, personally. Besides, since we all live the goddamn Nintendo generation now, we have to believe the history told by Nintendo irrefutable evidence (sarcasm). Well here’s my Top 10 NES games

Number 10.  –  Contra

Perhaps the best example of the NES’s capability at adapting and even improving on arcade games of its era, Contra offers the best shooting action on the NES and is also the console’s definitive multiplayer experience. Contra deftly captures the spirit of the testosterone-fueled ’80s summer blockbusters, with obvious nods to the Alien and Rambo series. I really despise the difficulty in many games in the NES library, but Contra is an exception for the simple fact that it is so much fun! Alternating both horizontal and vertical scrolling levels with cool 3D-imitating third-person view stages, Contra was designed with short attention spans in mind. Although the game offers a fairly decent challenge, the experience of kicking serious alien ass can be had by less talented players, thanks to the legendary Konami Code, which, in its most famous implementation, gives you 30 lives to burn through as you please. And if you somehow run out of those, you can always steal one from your unsuspecting partner. Any discussion of Contra wouldn’t be complete without mentioning the two player co-op making it the ultimate game to play with another friend. After a few minutes with Contra’s militant anthems you’ll want to put your controller down and headbang along.

Number 9.  –  Mike Tyson’s Punch Out!

Sports games always sucks (in my eyes) but boxing games, if done well, will always be that exception. Preferably, the arcade version of the original Punch Out is a much better experience, but the NES port showed that the NES is capable of bringing this game to home consoles and manage to make it as fun as ever. Classic cartoony boxing game with a really nice caricatured design for all the boxers, it just makes it a wonderful experience. The game play is very reaction based with you dodging, jabbing and making sure you don’t over exert yourself. The best part is the number of unique opponents you face as they all have different patterns and challenges. And in between fights, you get to see a training cutscene with Little Mac and his manager doing short-footage workouts that is reminiscent to the Rocky movies. There’s nothing more that you can say about Mike Tyson’s Punch Out than a classic that’s addictive and really fun. The only thing left is when is Nintendo going to use the Mike Tyson’ license and bring him back as a worthy opponent to the Punch Out series?

Number 8.  –  Mega Man 3

Mega Man 2 is a testament to excellence in gaming and is arguably the most important iteration of the franchise. Yet Mega Man 3 shows that even a supreme achievement can be improved upon. If a statement is declared incessantly, it tends to “come true” in that most people will believe it. Mega Man 2 has had that level of pre-assumption about it. Many state that 2 is the best game in the entire series, but few explain why. Without question, it’s a great game and one of the best titles on the NES. To be fair, I’m sure that a large amount of people have played through the entire series and concluded on their own that 2 is the best of them all. That’s fine. But in this blogger’s humble opinion, Mega Man 3 refines the formula to a perfect level. In addition to the excellent new move, 3 just seemed to be incapable of doing any wrong. The big enemies were bigger, the tough bosses were tougher, and the level layout and variety were even better than its predecessors. One of Mega Man 2‘s most notable features was its robot master battles. But Mega Man 3 snarfs those right up by featuring a battle with every boss from 2, reproduced here via “Doc Robots.” Some may see it as recycling content; I see it as an awesome rematch. Replacing the faceless numbered items of 2 with Rush the dog gave the game that extra shot of character. And the mystery surrounding Proto Man was certainly compelling. Remember the chills that went down your spine when you heard that famous whistle?

Number 7.  –  Dragon Warrior IV

In the realm of 8-bit graphics and extremely limited storage space, Nintendo RPGs (and other RPGs of the time) had a difficult time telling expansive, immersive stories. Dragon Warrior IV, released in the US in 1992, tried to buck this trend with a unique approach to unraveling the game’s overarching narrative that’s divided into chapters with different characters each. Instead of focusing on just one character or one group of characters, Dragon Warrior IV tells its fragmented story in chapters, which the gamer takes on one at a time. When all’s said and done, the chapters’ events and characters culminate in an amazing endgame. Even though Dragon Warrior IV approached the act of storytelling in a unique way, most of Dragon Warrior’s gameplay conventions remained unchanged. It’s a good thing, too, since this was the last Dragon Warrior game to appear in the United States for nearly a decade. American gamers weren’t privy to subsequent releases until Dragon Warrior VII hit the PlayStation in 2001.  It’s really impressive that with so many limitations that the NES has with only text and pixels to tell a story, the last game on the NES turned out to be the of the series for the NES!

Number 6.  –  The Legend of Zelda

This is the very game that brought to us the action-adventure genre and it’s an innovative title that got us out of the 2D plane that we kept seeing in the NES. It showed that gamers can actually have an journey, traveling around the game world and find whatever sort of interesting locations that makes it feel adventurous. Of course this title has a bunch of medieval elements like monsters, dungeons, items, magic, fairies, princess, etc. which is why its easy to be mistaken as an RPG. But having such an adventure that we kept seeing in the fantasy genre felt wholesome when playing this game. The Legend of Zelda packs in quality gameplay throughout, whether you’re battling enemies in a dungeon or picking up new items to assist you on your quest. This is the very reason why the game spawned into Nintendo’s second biggest franchise and also the reason why making Zelda to anything but an action-adventure (cough…cough… Zelda II) will be an utter failure. The game had a huge amount of dungeons, an open world to explore, items and weapons to collect, and challenging and puzzling dungeons to conquer. Also, this game introduced us to the amazing Zelda music that is still around today. Everything The Legend of Zelda did pushed the envelope on what video games could be – it was an open world game before that was a term.  The only real complaint with this game is the lack of a map, making it tough to know where you have been and where you should go. It’s far from being the best of the series, but for what it really is, it holds its stats as legendary in the video game world!

Number 5.  –  Metroid

Another epically popular franchise to this day, Nintendo’s Metroid came to the United States in 1987 and immediately floored gamers not only with its slick presentation, interesting protagonist and open world, but from the fact that it was non-linear in nature. Mixing Legend of Zelda and Super Mario Bros. (and a touch of Alien & Aliens), Metroid toned down the action-platforming found in Icarus and focused on exploration. And explore you did. Metroid proved to be one of the biggest, most unpredictable, and most daunting games early in the NES’ lifecycle. Metroid was unique for so many reasons, among them the ability to explore at your own pace. All of the terrain was interconnected into one big map, an idea later expanded upon and matured by the SNES’s Super Metroid. In fact, ideas in Metroid have been replicated time and time again, being a subgenre called Metroidvania. The best part of Metroid is that it has varied boss fights that challenges gamers like no other and the power-ups that are in the game is stunningly amazing and innovative. Many of the power-ups in this game has been repeated and reintroduced many times in the future games of the series, but it’s simply because they couldn’t get any more creative or better than what has been seen from this game (screw attack for the win)! Though there are aspects of the game are are a bit outdated (like the enemy design and boss fights) it’s still a fun title to go back to. What the NES introduced to the gaming industry is having an adventure and surprises within video games, instead of repetitive games that’s meant for breaking the highest score like the Atari 2600 days. That’s why I still believe that Metroid embodies the adventuring and unpredictability in games in general!

Number 4.  –  Little Samson

Little Samson arrived at the tail-end of the NES era, when most gamers had moved on to newer, although not necessarily better, consoles. While it clearly adopted its non-linear level select structure from Mega Man, the similarities end there. In Little Samson you play as one of four different characters: a mouse, a robot, a dragon and a boring ol’ human boy. Each character has its own powers and limitations, for instance the mouse makes up for its measly health meter with its ability to cling to ceilings and walls. Little Samson is one of the most technically impressive NES titles, featuring eye candy like rotating character sprites and colossal bosses in what was ultimately a futile effort to try and entice 16-bit-smitten gamers back to their NES. The atypical confluence of high quality and low sales of Little Samson ultimately resulted the demise of Takeru and being one of the most sought after cartridges for collectors today. One of the reasons why this obscure title is so beautiful is that you can switch characters (Castlevania III style) and they all have their abilities and challenges. A mouse, a dragon, a golem and a spiky-haired kid set out to save a kingdom with their unique abilities, all of which the player gets to explore in four separate introductory quests. The dragon can fly, the golem can take a lot of punishment, the kid can shoot bells and climb walls, and the mouse can lay what are either magical landmines or magical exploding mouse turds. It’s a simple game with simple appeal, yet the interchangeable characters boost that blends very well into Castlevania III and the Mega Man series.

Number 3.  –  Super Mario Bros. 3

After sitting through Wizard, the Fred Savage movie, all the kids want nothing more than Super Mario Bros. 3. Why weren’t they? This was ten times better than the last two Mario games and it gave us a platforming challenge unlike anything before it. Just like Castlevania, the third game of the series abandoned the changes made from the second game, and not only went back to the formula from the first but expand it. Every world in this game brings different wonders from icy tundras, to ginormous enemies and objects. There as just so many secrets throughout the game that it is massive none the less. And did I mention the power-ups in this game? Oh my lord, the raccoon tail was awesome enough to actually let the players fly up in the sky, but the frog suit lets you have better swim controls, kinuki shoe to stomp the unstoppable, hammerhead allows you to throw hammers, fireball Mario and superstar returns, and the raccoon suit turns you into a stone… this is all amazing! But over all the Mario games,  I love the fact that we’re saving and helping the various kings in each world who are cursed and need us to beat the Kupa kids to bring them back to normal; abandoning the saving Princess Peach formula until the very end of the game. It’s no wonder and no surprise to see that everyone’s list and even this list has put this game on the top of the list of the best game on Nintendo Entertainment System. As for me, though I agree and accept the praise that this game earned, there are just two more games that are actually better than this classic!

Number 2.  – Crystalis

If there had to be the best RPG on the NES then it had to be Crystalis!  The gameplay in Crystalis is like that in The Legend of Zelda (with Fallout theme) but with fewer puzzles and more button mashing action. You gain experience points and money for the creatures you beat. You can level up and buy/equip items like a normal RPG, and fighting is all in real-time. No menus, just your skill and the ability to press the B button rapidly. When you hold the B button you can charge your sword up, you can do that to unleash more powerful attacks. This is not your standard level grinding RPG, this is also a thinking man’s game where the player has plenty of puzzles and it up to the player to figure out what items to use to go pass through the obstacle. What’s so cool about Crystalis is that it has this post-apocalyptic tale of thermonuclear aftermath skillfully blended fantasy and science-fiction into one dynamic story predating Fallout. The hero begins the game by awakening from cryogenic sleep, and then goes on to collect a set of four elemental swords to save the world. Each blade offered a different ability, like the Sword of Wind that shot small tornadoes and the Sword of Water that could create bridges of ice. Once all four had been collected, the legendary titular sword “Crystalis” could be created. Use that sword and you’ll understand why this one has certainly earned its classic status.

Number 1.  –  Blaster Master

Imagine if Metroid was done so much better, you have Blaster Master and it is bar none the best NES game of all time! Gameplay alternates between a side-scrolling mode where you ride along in the tank, and a Zelda-like overhead view where you’re outside your vehicle. The game has a strong adventure element to it, and traveling between worlds is non-linear, two things which have spelled disaster for a number of more-recent releases. This setup seems to work well for BM, as it makes you think about what you’re doing instead of just doing it. I really can’t convey how much I love Blaster Master… it allowed the player to do so much. For instance, it was one of the first games where you could strafe! Just hold down the grenade button when you’re in the overhead view and you’ll keep facing the same direction. Very useful when fighting some of the bosses; all of which are challenged on foot. This is one of the defining titles for the NES, showcasing everything that console is capable of and not sacrificing anything for a great gaming experience. Go ahead and give Blaster Master a shot because you’ll realize that this title is actually better than the big three (Mario, Zelda, and Metroid)!

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Top 10 Super Nintendo Games (SNES)

Back in 1991, you had a gamble to either own a Sega Genesis or a Super Nintendo because either one of the consoles could have been the best console of all time. History speaks for itself that the SNES is better. Though it’s looked as a “kiddy console” (thanks to Sega’s bashing commercials), it had at least a game that captures anyone’s interest. Think of a genre and you’ll bet that the Super Nintendo has at some of the best in its library. Nintendo didn’t abandon any of their NES fans by delivering twice the experience that left an impression on their old fans and new fans alike. While the Sega Genesis had add-ons and peripherals to expand on their console (like Sega CD, Sega Channel, etc.), so did the Super Nintendo as offered an SNES mouse, superscope, and the Super Gameboy where you can play Gameboy games on your bigger and brighter screen television. Sure people would love to criticize the over-usage of the word “Super” as it is on almost everything on the Super Nintendo (like 64 in Nintendo 64), but “super” is a statement that’s taken to the next level. There are just things that the Super Nintendo did that no other console has done for their consumers like including two controllers and a copy of Super Mario World with the console, along with several launch titles that note even modern consoles could do any better. And remaining “Super” is what the SNES did as they pushed so far with graphics (Star Fox & Donkey Kong Country), created gameplay innovations, and top notch experiences. There are just so many games on the Super Nintendo that it was tough for me to only choose only 10, so count my video game rankings from 1991 to 1996 to be honorable mentions if they didn’t make it on the list. Nevertheless, from the beginning of the system’s life span, to the very end, this system gave us such a grand experience that no other console could even do the same. This has been the most passionate list that I’ve ever made so far and I’m more than proud to give you ten of my most favorite games from the very first gaming console I’ve ever owned..

Number 10.  –  Killer Instinct

If you remember that Killer Instinct on the arcades kept telling all of us that Killer Instinct console port will be released for the “Nintendo Ultra 64″ in 1995, the “Nintendo 64″ was delayed in release but Rareware still managed to deliver Killer Instinct as a console port. Though it had no choice but to be released on the Super Nintendo because it was still the only Nintendo console in the market in 1995. This could have been a bad idea considering that the arcade version was so technologically advanced, it’s predictable that a 16-bit console will end up in a lot of limitations. Surely enough, the Super Nintendo port used everything it had (using the same development technique as Donkey Kong Country) and managed to make it not half bad. I really like to look at this Killer Instinct version as the different 2D fighter that managed to be half as entertaining as the original version. Almost everything that everyone loved from the game remains in this port; from the characters in the selection, the move-sets, ultra combos, and everything right in a 2D plain. If that’s not enough, the game just spoiled it’s buyers by including the Killer Instinct soundtrack from the arcade version. It’s remembered as some of the most wildest and hard rocking soundtracks ever heard from a video game and to have it with the game it’s a full priced bargain! This copy of the game did everything to satisfy it’s fans after all the console limitations. And for that it earned itself to be on the list.

Number 9.  –  Super Mario World

If you owned a Super Nintendo, how could you possibly missed out on this game? It’s literally sold with the Super Nintendo console! For the fact that it was an more expansive world that has so many more levels and secrets, features like Yoshi (everybody loves Yoshi) that improves the sidescrolling experience, and variety of worlds and levels that feels like nothing like it. This really is my favorite Mario game for the sake that it captures the joy of the Mario experience. As a huge installment, the animation quality is the best seen in Mario, it played a lot more faster than any Mario game before it, the inclusion of the spin jump feature obliterates the enemy or jumps over deadly objects, and it has the best controls ever in a old school Mario game. I love the fact that you can select whatever level you want in the map world like Mario Bros. 3, and unlike Mario Bros. 3, you can replay any level as many times as you want.  It really was unpredictable on where the level is going to take you and not knowing what creative challenge the game has up on its sleeve. The only complaint I have with Super Mario World is the fact there isn’t as many power-ups as seen from Mario Bros. 3, but I never really had a challenge that was this creative in all my years with the Super Nintendo (which is why it’s debatable on which of the two is better). I’ve done so many tricks and accomplishments that I’ve never seen in any other Mario game before and after it. You have to agree that for a launch title, it still withstands as one of the best on the SNES should really tell you something about this game. While it’s not quite as groundbreaking as Super Mario Bros. 3, Super Mario World is more fun than any of its predecessors. And that’s what really matters. That, and the fact that it helped to introduce the Super NES, which went on to sell over 20 million units in the United States alone.

Number 8.  – Teenage Mutant Ninja
Turtles IV: Turtles in Time

Konami’s TMNT game series may have had a rough start on the NES, but the games kept on getting better until, finally, TMNT 4 became one of their all-time classics. If you’re a Ninja Turtles fan, then it’s absolutely the best Ninja Turtles game to own and if your a side-scrolling beat ‘em up fan, it is the best game of the genre! I brutally love that it is a blend between all the Turtles incarnations from the comics, cartoon, and movie where all of those characters and their designs were featured in this game. Sure the arcade version was released in 1991, but the SNES version, believe it or not, is actually superior. Sure the arcade offers a four player cooperative play, but even the consoles only can offer two players, it had a more redefined level design, the score were more clearer and catchy, the enemy and boss variety was vastly improved (Tolka, Razzah, and Super Shredder from TMNT 2: Secret of the Ooz were featured), and the gameplay is the most fluid of the whole genre. Remember all those times where you smashed foot soldiers “Hulk-style”, through them off the screen, and so many variety of wiping out a foot soldier? It really showcased what 16-bit graphics can really do. The fact that I played this game to death as a child, its still one of the quintessential pick-up-and-play experiences from the SNES!

Number 7.  –  Super Metroid

This game is one of the pinacles of 16-bit gaming. You can say that this game is more of a revamped version of the original Metroid, though it is in the same planet Zebes, but it was so perfectly revamped at the point where it really does feels like no other game in this era could even beat. Even after all of these years, Super Metroid is consider the finest game of all time for reasons of have a large expansive world, variations of boss fights that is simply unforgettable, and power & abilities your character gains is extremely satisfying. It controlled a million times better than the previous games where you can shoot in eight directions and gave us wall jump. From the opening sequence you can tell that you’re in for a treat and by the end, after putting so much time figuring out what to do next, you’re left with complete satisfaction after you escaped Zebes from detonation.

Number 6.  –  The Secret of Mana

Very rarely do we ever see a video game that has such a beauty and wonder that gave us an impression that could last for a life time! This game was a spiritual successor of Final Fantasy Adventure on the Gameboy, which made such a fast-paced, action-RPG and expanded it to every bit of space of an SNES cartridge. How big you may ask? It really had better animation, wider space of level designs, a faster recharge attack, and an innovative ring menu system that makes it so much easier to select items and weapons. If that’s not enough, how about being that this is an RPG that was massive enough to even give us a two-to-three player co-op which no other game of the genre could offer. Sure you have to wait till you have another character to come to your party, but for the sake that we still don’t have a video game RPG that offers multiplayer like Secret of Mana does, it should tell you how special this game really is. There were so many gameplay innovations which players does get various damages where you can be unconscious, get poisoned, shrink, get under a spell, and so many other random consequences when you get hit. All of these gameplay innovations also gives it attention to detail and polish in the game’s presentation. The graphics are colorful, charming, and stylish, and, most of all, the soundtrack is simply stunning. If you still have a sense of hearing, you can grasp into the magic just to urge you to continue to play. There are so much more that I could praise this game for, but what matters now is that if you haven’t played Secret of Mana, you owe it to yourself to finally play it. But if you already have, you need to give it another playthrough.

 Number 5.  –  Final Fantasy VI

This game is regarded as one of the best RPG’s of all time and I can really see why. It had a narrative and an adventure that no video game since and after could ever replicate. Though the gameplay is similar to previous Final Fantasy games when using the active time battle mechanics, it was the pinnacle of video games that uses the post-apocalyptic and steampunk setting. From graphics, to gameplay, to plot, it all feels like it nailed what they were going for to be done perfectly like a well-done steak. Though this game doesn’t have class customization like the original Final Fantasy or Final Fantasy V, but you have relics that totally upgrades your characters abilities depending on what relic you choose. It casts spells on hostile situations when you’re about to die that simply makes the game so much bearable considering the other Final Fantasy games were really difficult. And let me say that even the game’s presentation is some of the richest aspects of the whole game. Even the game’s opening captures the audience to engage on the epic adventure that only this game can offer. Final Fantasy VI is blessed enough to be recognized are a true classic because it has been released so many times outside of the Super Nintendo and it still is being re-released or remade so that anyone who’s interested in the Final Fantasy series could play the peak of the entire series. This classic stood the test of time that survived countless generations of gaming and it will be continued to be played and loved by many generations to come!

Number 4.  –  Donkey Kong Country

I gave so much praise to all the games lower on the list for how fantastic they are, but Donkey Kong Country isn’t just fantastic, it’s simply lovable. It has probably the best appeal I’ve ever witnessed in a video game because of it’s colorful graphics, wondrous and magical score, and even the platforming variety of challenges that this platformer offers makes me weep. This was a fantastic comeback of a forgotten mascot since Jump Man now known as Mario took the spotlight and became more recognizable. This is the singular game that really save the Super Nintendo from loosing to the Sega Genesis because it showed that you don’t really need to have great graphics and gameplay with these add-ons, peripherals, and other separate object to improve anything. This singular cartridge game totally captures what I love about video games. The fact that this game is loaded with secrets, so many challenges, great enemy variety, breath taking visuals, and even fantastic sound system, Donkey Kong Country was lucky to have this much production value. I doubt that without this game, no one would ever recognize Rareware as that great gaming company that we all remember for. It showed that mode 7 isn’t the only graphical capabilities that the SNES can show and it also showed Sega Genesis’s blast processing (and all of their add-ons) to look more like a whimper. Because of it’s well-crafted design and giving more variety and challenge to the basic platformer gameplay, it holds special place in video game history as the best game of 1994 and quite possibly one of the best games of the Super Nintendo!

Number 3.  –  The Legend of Zelda:
A Link to the Past

The Nintendo Entertainment System (NES) just has more than enough bad sequels (Mario Bros. 2, Castlevania II) and Zelda II is the most despised of all. We wanted nothing more than another Zelda game that plays like the original Legend of Zelda and that’s why A Link to the Past not only delivered, but gave us more than what we all asked for. The joys of playing on an over the head view point, sword slashing (and many methods of attacking) so many variety of enemies, finding items and secrets, going through dungeons to solve puzzles, fight bosses that offer different challenges, and go anywhere you want as long as you have the necessary requirements, seen all formula of every Zedla game, but it never felt so grand! But the period in time of Zelda II to A Link to the Past was indeed a long time in the coming, it was well worth the wait. The Legend of Zelda: A Link to the Past provides hours of action and a surprising amount of replay value as well. The graphics are vibrant and the music is infectious, which enhance the enjoyment. The story itself is well written and adds to the game’s charm. But most importantly, the gameplay is not only a huge improvement over the first Zelda game, but it was a completely new side of the Zelda world. Weather if it’s the iconic stormy opening, entering any temple, or facing any kind of creature, it was a huge adventure that no other game before it has even came close. And to go an extra mile, you have have a light and dark world to travel that made the adventure much bigger than anyone can imagine. Jump shifting from light and dark world is one of the coolest and most innovative level designs that even the likes of Metroid Prime 2: Echoes heavily borrows. Not only that, but there are more than enough weapons, items, and gears that improves Link to the very warrior that you want to play as. Though he may be overpowering towards the end, but that’s the whole fun of this adventure, plus the puzzles are tough but fun as well. I can argue that single Zelda title has more action and many ways to kill enemies than any other Zelda game to date and it didn’t feel like a waste at all. There’s a multitude of so many things to discover that it kept players connected for many years! It’s no wonder why this very title has been on Nintendo Power’s Top Game list for five years it should tell you why it’s so loved. The gameplay and adventure of Zelda: A Link to the Past felt seamless. Every subsequent Zelda takes their cues from this very game; as it introduced many familiar creatures, elements, and characters that would appear throughout the rest of the Zelda series. This is a game that never gets old no matter how many times you played it!

Number 2.  –  Donkey Kong Country 2:
Diddy’s Kong-Quest

Though 1994 was the year of Donkey Kong Country, I’m one of those people who knows by heart that the sequel is better than the original. Sure, most of us who are emotionally attached to Donkey Kong are upset that he’s unplayable thanks to Kaptain K. Rool capturing him, but at least we have the next best thing; Dixie Kong. It was great to have Dixie Kong as a new playable character to help Diddy Kong because she’s just as fast as Diddy and she has a ponytail so long that she can spin so fast to propeller herself to long distanced platforms. And better yet, you got yourself the richest and qualitative level designs that even make grown men emotionally weep. Plus backed up with the most immersive soundtrack ever scored into a video game. I felt like life is complete whenever I adventure through the game as a kid because it has a fantastic variety of levels that feels like the greatest pirate adventure in a video game. Not only that, but the secrets, bonus levels, and collectable were so well crafted that it’s worth attempting to make that 100% completion, despite its hardcore difficulty. Though it doesn’t have a story nor any character development whatsoever (like any other platformer in existence), but I’ve grown such a huge emotional attachment to the adventure and atmosphere that this very game presents itself! And it’s clearly one of the main reasons why I’m proud to have this very game to be, not only a part of my childhood, but part of me as a gamer!

Number 1.  –  Chrono Trigger

Very little games out there could even come close to the awesomeness of this very game. I always see Chrono Trigger as the game that was a build up on everything Squaresoft accomplished before this title and delivered with every ounce that they got! From top-to-bottom, start-to-finish this game is quality, quality, quality! It’s a game that demands your attention and will not let go of it until the final credits roll. It has everything that a game could ever need; a well fleshed out cast, devistating moves and team combos (never been done in an RPG), a fulfilling time-traveling experience, some of the greatest and memorable scores in video games, great villains, and multiple endings to make the player have a sense of high replay value. If you never played Chrono Trigger in your life, saying that you’re missing out is an understatement of the century; you owe it to yourself to play this game, even if you detest RPGs like I used to. When people say that Chrono Trigger will get people who hates RPG’s to become a believer, they are right because I used to hate RPG’s as it’s just a mathematic game in a fantasy setting. After I played this game from beginning to end, not only did I want to play more of this game, but I was eager to start playing other RPG’s of the genre. For a game that does that to me, personally, then it should really say something to you. I never been as satisfied as am I now after I played Chrono Trigger countless times because this was a time-traveling experience that I’ve never seen before and quite frankly, I may never see again.

The Top Listed Super Nintendo Games
10.       9.       8.   
7.        6.       5.   
4.        3.      2.   
                                                1.