Since the NES years, Nintendo wanted to revolutionize the way we play our video games. Since its success with A, B, Start, and Select button and the D-pad, Nintendo wanted to give more variety to our controls. The Wii is not the first console that utilizes motion controls, the NES was the first with peripherals such as the Power Glove, Laser Scope, Roll & Rocker, U-Force, etc. were the first attempt to play games differently than the standard NES controls, but they were ideas so bad that Nintendo had to no longer continue this trend. The problem was that it was too early for such technology to work, so we had to wait many console generations till this trend was to return. On the 6th Generation of consoles, the Gamecube was losing in the console market competing with the successful Xbox and the Playstation 2. The Gamecube was cursed with a marketing appeal aimed towards children, no DVD player, and mediocre third-party support. It was looked as if the Gamecube was much of a failure to the Dreamcast, so to not make the same mistake again, Nintendo needed to sell more units than the upcoming Xbox 360 and Playstation 3, but they needed to have a gimmick that not only makes it different than any console experience ever. Once called the “Nintendo Revolution,” this system was made to revolutionize gaming instead of making another disc based console with better graphics. Nintendo used its old motion peripherals and made motion gaming popular. For that they accomplished it. Not only did it work, but the Wii Remote (and Nunchucks) read the player’s precise movements that it brought interactivity into a whole new level. The gimmick worked so well that even people who never played a video game in their life began buying a Nintendo Wii, making it the best selling console in the 7th Generation; beating the 360 and PS3. All of the sudden, Nintendo was having their own renaissance since the NES days because millions bought many of their games and peripherals, their library grew so rapidly, and Nintendo has gained a lot of third-party support that they’ve strived for since the Nintendo 64.
You might think that because of all the success that Nintendo have made with the Wii, you might as well should call it one of the greatest consoles of all time, but unfortunately with all the stagnation piling up on the Nintendo Wii, it created a bunch of problems. You see, people get bored with the console so Nintendo and their developers were sent out to create some of the unique games out of the 7th generation, but unfortunately with every good game released for the Wii there are a ton of shuffleware tossed in the Wii’s library. It goes back to the Nintendo’s issue with the Gamecube where there were too many kiddy appeal that it alienate many hardcore fans for the Wii. These shuffleware ware rushed out there to make a quick buck that turned out the most gimmicky if not the worst ever. Throughout the Wii’s lifespan, shuffleware was plagued the Wii that makes it so hard to find a good game in an ocean filled with crap. It’s because the system was so easy to make games out of it that it shows the Wii’s obsolete technology such as poor online gaming community that uses friend codes, usage of internal flash memory, SD cards are secondary memory, and no HD graphics that the 360 and PS3 are providing. It’s the reason why people either had to sell their Wii because they got bored with it or the had to purchase another system to go with it that fill that void that the Wii can’t. But at the same time, the 360 and PS3 wanted to make the same success as the Wii by copying their motion gimmick by using the Kinnect and the Playstation Move. Neither one of those peripherals could match up to the Wii’s success because they were copy-cats instead of original ideas. Even though the Wii may not be the greatest system of all time, it is however the most unique console ever created. For a long time Nintendo wanted to make a system that reads motion and the Wii did it, finally. And though people today still preferred to use the standard controls, Wii showed that it is possible to make an alternative to how we interact with our video games and these are the ten of the best games on the system that proved it!
Number 10. – Wii Sports Resort
Although the Nintendo Wii was quite the revolutionary console when it was released, the downside of this console was the limited accuracy of its wireless controllers. This is not to say that the games were poor but rather, it limited the player to what could be achieved in the grand scheme of gaming… until now! With some clever marketing on behalf of Nintendo, it comes bundled with Wii Resort and Impulse Gamer was ready to test the hype with Nintendo’s official sequel to Wii Sports. So if you loved Wii Sports, than get ready for another party game experience! Before embarking on our Wii Resort adventure, we needed to install the new Wii MotionPlus controller which is basically an attachment that neatly plugs into the bottom of the Wiimote. Thankfully it also comes with a new handgrip, ensuring that nothing or no one gets damaged in play. Once we configured the controller and sat through the introduction video of the new MotionPlus attachment (this went for too long), we were ready to start playing some sport and Wii Resort includes the following games; Swordplay, Wakeboarding, Frisbee, Archery, Basketball, Table Tennis, Golf, Bowling (best ever), Power Cruising, Canoeing, Cycling, and Air Sports which includes parachuting and piloting. With 12 sporting games included in Wii Resort, there’s definitely something for everyone and although the game will eventually get quite boring in single-player, where this game does shine besides it’s party-game atmosphere is through the new Wii MotionPlus attachment that takes Wii gaming to its next evolution.
Number 9. – New Super Mario Bros Wii
Nintendo has been making Super Mario Bros. games for as long as they’ve been making game consoles, and after the mammoth success of New Super Mario Bros. on DS, it comes as no real surprise to see them continuing that tradition on the Wii. And while Nintendo have made it clear that the unique multiplayer aspects are the selling point of the game, when you sit down with this little gem the one thing that becomes abundantly clear is that no matter what Nintendo say, New Super Mario Bros. Wii is clearly designed as a single-player Super Mario Bros. experience with a few extremely fun multiplayer modes thrown in for good measure. Not only is New Super Mario Bros. Wii chock-full of classic Super Mario Bros. influences from start to finish, but it takes many of those ideas far beyond what they originally were in past releases. Not only is the game extremely challenging, but there’s so much to do in each world that you’ll find yourself coming back to the game time and time again in an effort to see all the game has to offer. The multiplayer modes make the game an experience anyone can get together and enjoy and adds an even more enjoyable layer to what is already a brilliant platforming experience. New Super Mario Bros. brings all of the classic fun from past Super Mario Bros. releases together in one amazing greatest hits-style gameplay experience and does so in a way that only Nintendo themselves can do. If you only buy one game for your Wii console for the rest of your life, make sure it’s this one.
Number 8. – Donkey Kong Country Returns
When Rare created the original Donkey Kong Countrytitles for the Super Nintendo console, the games basically took the system’s visuals capabilities to new heights and also offered up one of the best platforming experiences the console had to offer. Now, having spent the past few years resurrecting the Metroid series on Nintendo’s home consoles, Retro Studios has turned its attention to bringing back the Donkey Kong Country experience after its rather lengthy hiatus. And while long time fans of the classic 16-bit series will find a wealth of familiar musical, visual and gameplay touches throughout the game, they’ll also find a staggering number of new ones to go along with them. Donkey Kong Country Returns is almost the perfect continuation of the series in many ways. It manages to offer the perfect balance of old and new elements to form what has to be one of the Wii console’s finest platforming experiences and a game that should challenge even seasoned fans of the genre. The main game itself is easily enough to make the package worth your time and money, but figuring in the massive amount of replay value the game offers up makes it an even more appealing package. It might have been a long wait for a new Donkey Kong Country title, but after a few minutes of playing Retro’s new rumble in the jungle, you’ll realise it was more than worth it.
Number 7. – Xenoblade Chronicles
The creativity Monolith has employed in producing the world of Xenoblade Chronicles is staggering. In terms of presentation, the immense landscapes are a delight to traverse and include some memorable enemies to battle. While some close-up camera angles expose graphical limitations, the art design more than compensates. Story cut-scenes use the in-game engine, your characters appearing in the customised outfits that you’ve assigned them, giving a wonderful sense of continuity. Although some of the voice acting is hit-and-miss, the soundtrack is superb, genuinely enhancing the experience. With a well-written plot, this carries out the magic that this game holds. Xenoblade Chronicles perfectly reaffirms the quality of experience possible from the JRPG genre. Epic in scale and setting, the story mode alone will consume over 50 hours of your gaming life. This isn’t a title to rush through, however; you’ll spend many more hours making the most of its incredible complexity, enhancing a range of abilities and exploring the world’s ecosystem. Although the developers have done a terrific job of incorporating daunting detail with intuitive controls, this title is still best suited to gamers with the capability, diligence and passion to see it through.
Number 6. – No More Heroes 2:
What do you want from a video game? Fun? What if it makes you laugh? And smile? What if it can surprise you? What if it’s a sequel that removes the bad parts from its predecessor and replaces them with…. wait a minute… what if it replaces them with other un-fun stuff? No More Heroes 2 remains propelled by its own bratty enthusiasm for the good first half of its run-time, though it does start to run out of steam somewhat as it approaches the grand finale. There are some sequences where you play as characters other than Travis Touchdown that suffer from ill-conceived controls. The game never gets too heavy though; the simple-but-fun beat-em-up combat and ridiculous boss scenarios rise above any minor remaining issues with No More Heroes 2. A few of the later boss battles and levels that attempt to mix things up contain some of the frustrations that dragged the first game down, but for the most part this is yet another third-party Wii exclusive of which Nintendo faithful can be proud. Suda51 delivers a game that almost anyone can appreciate. In every way, No More Heroes 2: Desperate Struggle is a better game than No More Heroes. Almost every design flaw and every fan complaint has been addressed. While the original No More Heroes was fun to play if you could get past all of Suda 51’s weird meta-joke gameplay designs and awkward segments, No More Heroes 2 is fun to play without any reservation. Perhaps the only real complaint one can make is that a few of the levels and bosses are lackluster, and the game doesn’t quite have the same charm as the first, but in almost every way, this is a far superior game to the original, and Wii owners should definitely give it a shot.
Number 5. – Metroid Prime 3: Corruption
Before launch time, the Wii looked to have a slew of launch titles that would blow away the competition. As Wiis hit the shelves, people began to find out that fully using the Wii’s functionality would take a little longer than wii’d expected (I know, that pun got old last year). Also, people drooled over the idea of having an FPS that controlled like a mouse using the Wii’s controls but at launch we were given Red Steel and Call of Duty 3, two games that just felt a bit sluggish and certainly didn’t give you the control of a PC shooter. While the game’s intuitive control scheme is obviously the biggest improvement to the series, this game also sports some other notable enhancements. For one, the graphics are absolutely gorgeous. It’s easy to see the difference in graphical power between a GameCube and a Wii if you compare Corruption to either of the first two installments in the series. Also, the environments are as scenic as ever from tribal planets to futuristic sky towns to abandoned space stations. If you were looking for a nominee for current best graphics on the Wii, Corruption would take the cake with its detailed art and pop-in absence. With all of the impressive graphics and environments, it’s amazing that this game still runs at 60 frames per second. I never experienced an ounce of slowdown in my entire session of gameplay, even amongst some highly intense battles. However, all of these graphical triumphs do come at a price: a few times throughout my journey I was forced to wait for extended periods of time just for a door to open between rooms. It is nice that these doors encompass any load times throughout your journey but when you’re forced to wait as much as 20 seconds, it can ruin the flow of the game and even be a further nuisance if you’re attempting to escape a room without fighting the enemies within.
Number 4. – Red Steel 2
Ever since we first laid eyes on the Wii we’ve been crying out for a decent sword-fighting simulator – something that delivers the hectic clash of blade meeting blade and leaves you feeling that your swash has well and truly been buckled. The first Red Steel game was one of the worst games on the Wii, but Ubisoft’s sequel uses Nintendo’s MotionPlus adaptor to offer much more control to your swings and parries. The result is a game that’s brilliant fun. Combat is divided between guns and swords, and while you can trick out a series of repeaters and tommyguns with some handy upgrades, most of the fun is to be had with mastering your katana skills. The addition of the MotionPlus device – it can either be bought in a bundle, or separately – allows for a wide range of different swings, parries, and lunges, and you should prepare yourself for a real workout as you swipe away at brutal enemies with your remote. This is one of those games where you’ll definitely want to get a safe distance away from the telly, and if you’ve got much Ming china lying around, you should probably shift it into the next room before playing. The swordplay is mostly excellent, but there are still rare occasions where the remote can’t quite figure out what you’re trying to do. When things get really busy, you can expect the game to lose track of a few of your moves, which is hardly a problem when you’re taking on standard enemies, but can be really annoying in the middle of a boss-fight. Red Steel 2 is brilliant fun, bringing a real blast of action to the Wii, and reminding you that MotionPlus can be about more than just throwing Frisbees and going waterskiing.
Number 3. – Rayman Origins
Rayman Origins perfectly embodies what made many of us fall in love with gaming in the first place. It’s a nigh-on flawlessly executed romp through intricately designed levels that boast the most gorgeously detailed and vibrant visuals you’ll see this generation. Tight controls, a perfectly judged difficulty curve, fantastically surreal boss fights and tons of replayability go that extra mile to make sure that after years of being relegated to countless remakes of Rayman 2 and having those pesky Rabbids stealing his thunder, Rayman is back on form and back in the spotlight where he belongs. Drop-in/drop-out cooperative play for up to four players is the icing on an already sumptuously sweet cake. If you have any love for 2D platformers — and the idea of getting your friends together for an encore of New Super Mario Bros. Wii’s four-player action appeals to you — you’ll pick up Rayman Origins straight away. It represents the very pinnacle of 2D platforming and is undoubtedly one of the Wii’s very best games. Truly unmissable.
Number 2. – Super Smash Bros. Project M
I don’t need to tell you what Super Smash Bros. is but I can easily say that Brawl will always be inferior to Melee because of it’s unbalanced gameplay, missing characters, uninspired levels, and slow gameplay. It’s too bad that Nintendo focused on the casual aspect with Brawl instead of the competitiveness of Melee. That’s why MODs are a savior to gaming with Project M takes the graphics and presentation of Brawl and the speed and gameplay from Melee mixed into one. The biggest addition to Project M is the addition of Melee veterans Mewtwo and Roy. Both characters bring updated versions of their Melee movesets, as well as some new techniques. Roy’s Double-Edge Dance has been greatly expanded upon, and Mewtwo can now hover in any direction after a single jump by holding the jump button, and can attack out of Teleport. Both characters are even given Final Smashes, Mewtwo’s being a clone of Lucario‘s while Roy’s is completely new. Mewtwo and Roy do not replace any characters from Brawl. hile some might not find Project M to be their cup of tea, there’s absolutely no reason not to try it for yourself. The mod is completely free and a lot of hard work was put into it. It’s a great way to make the wait for Smash 4 more bearable. I’ve had a ton of fun with it over the last couple days, and I feel confident other people who give it a try will too. This is one of those rare cases where the mod is actually better than the original game!
If you want to know how to download this mod and transfer it to your Wii click here!
Number 1. – Super Mario Galaxy
I must admit that Super Mario Sunshine is not that great follow up to the like of Super Mario 64 because it wasn’t revolutionary and the setting was unimpressive. However, it would take 11 years since Mario 64 to have a game that feels like the Mario series can be revolutionary once again. If Wii Sports didn’t get you into buying the Nintendo Wii, Super Mario Galaxy will! Super Mario Galaxy doesn’t have a particularly deep or involved story, but what stands out from the rest of the Mario games is the adventure through outer space and the many creative level designs that looks like Nintendo’s best effort without having to use HD graphics. This is the most uplifting experience since going to Disneyland and you can simple feel it from the presentation, scale, creative level designs, and musical orchestra. The likeness factor is throughout the roof, but the objective of Mario is all the same. Once again, Bowser has stolen 120 stars and kidnapped Princess Peach, this time in an attempt to conquer the entire galaxy. Mario, of course, sets out to foil the dastardly lizard’s plans once again, this time with the help of a princess from the stars named Rosalina and her army of adorable sentient mini-stars called Lumas. The real charm here is in the nostalgia. Super Mario Galaxy is packed to the brim with callbacks and cameos from other Mario titles and even an occasional reference to other Nintendo titles. One moment you’re ice-skating in outer space; the next, you’re bouncing on a conveyor belt made of Battenberg. Such is its energy and thirst to explore new frontiers that even the emergence of all Mario games fails to make this any less than essential! It has everything. Great bosses, great power-ups, great levels, a great concept, great innovation, great design, great graphics, a great musical score and most of all it is brilliantly good fun. It makes you think, it makes you smile and it compels you to play just one more level. Flat out, the most addictive platform game ever created, if not one of the most addictive games ever created. The perfect demonstration of how to ‘do Wii’ and what’s more, a game that matches, almost inch for inch, the genre defining heights of Mario 64. To play Galaxy, is to fall in love all over again.
The Top Listed Wii Games
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